Under the Units data type is a flag called Turnable. If that flag is not enabled then the unit always faces the Stats - Facing value. The immortal and colossus bypass this by having turrets that point towards the target direction (zerg crawlers face the opposite).
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Sounds like you have messed a SOp up under the Action actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Under the Units data type is a flag called Turnable. If that flag is not enabled then the unit always faces the Stats - Facing value. The immortal and colossus bypass this by having turrets that point towards the target direction (zerg crawlers face the opposite).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg