Well, yea, I assumed as much, but I didn't know how to link the Create Persistent with the actors and beam. I set a bunch of offsets in the persistent so that it made a sector, though. I just can't get the flames to launch from the source to those offsets. It currently launches in the direction that the marine's gun is facing.
If you could direct me to a tutorial, that would be equally as helpful (as long as it is relevant to this specific instance, of course)
I made an ability that attacks in a cone of effect, but the visuals aren't working out. I used the Hellion Attack Beam model and I want it to cover the area of the cone. Right now, it is going out of the marine's rifle. I made a Create Persistent effect with the desired endpoints, but I don't know how to implement it. I don't even know if I need any of that. The ability is based on OneTwo's shotgun weapon.
Just to clarify, it's only a problem with the direction, size, and shape of the visual, not the actual ability. I have attached the map.