For my concept, i need buildings that generate minerals.
For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)
If anybody knows how to make a building generate minerals, then please post a tutorial down here.
You already have a thread you started on this.. I gave you a sample Trigger you could use for it. Link to your last thread with my answer