Why not just use Modification -> Unit -> Height in the Behavior itself? In my experience this works perfectly if you want a unit to rise or fall based on the presence or absence of a Behavior.
If you're concerned about it being smooth, you can use a Start Time and End Time to make it blend over a period of X seconds.
@bliztar: Go
Why not just use Modification -> Unit -> Height in the Behavior itself? In my experience this works perfectly if you want a unit to rise or fall based on the presence or absence of a Behavior.
If you're concerned about it being smooth, you can use a Start Time and End Time to make it blend over a period of X seconds.