Well there are 2 ways to do this off the top of my head without using any other programs.
Within the lighting editor, when you change the overall universal lighting and exposure, the skybox is effected by these changes. He could have removed most of the red color thus giving the skybox a grey color. Since the map seems to have a grayish blue color to it, he most likely chose or made a lighting with very little red in the universal lighting.
If that is not what was done (and you still want the reds), a more roundabout method would be to make the skybox a doodad, and then tint the doodad a grey blue color to counteract the reddish orange of the skybox. But since you looked through the data this is most likely not the method he used.
Hope that helps your mystery :)
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@DudkiSC2: Go
Well there are 2 ways to do this off the top of my head without using any other programs.
Within the lighting editor, when you change the overall universal lighting and exposure, the skybox is effected by these changes. He could have removed most of the red color thus giving the skybox a grey color. Since the map seems to have a grayish blue color to it, he most likely chose or made a lighting with very little red in the universal lighting.
If that is not what was done (and you still want the reds), a more roundabout method would be to make the skybox a doodad, and then tint the doodad a grey blue color to counteract the reddish orange of the skybox. But since you looked through the data this is most likely not the method he used.
Hope that helps your mystery :)