regarding my preivous post. After fuckening with that idea for a hour i think it cannot be done because seems like that kinetic crap always works in abs coord system, not relative. Unit rotation doesn't affect the axis of driven orbitin object thus my idea is doomed.
Seems like that was designed only for map object interaction, probably will debute in some Nova infiltration mission with traps or elevator puzzles. Could use some mechanic like that conveyor belt from 1st post.
Arcane suggested to make another unit that will be attached to primary "moon" but will have perpendicular axis of rotation which should work. With site operation "host height" i can trick the viewer's eye so it will appear as a 2d motion. I just wonder if unit's height will have impact on search area effect.
This is movement i need for my unit's ability. I used Force effect to pull in and out, because Translate kinetic doesn't allow to define vector. This kind of works in static, but when i move immortal there is asynchronisation appearing due to Force Pull speed is constant while it should be adjusted by taking in account host's movement vector. Any thoughts on this?
Yeaah.... you're the programmers and i'm filthy casual ._. kinda understood the idea, but i'm not sure this will represent exactly the movement i want. Feel free to enlighten me anytime soon cuz the "rose pattern" in google leads to some weird crap O_O
i spent 20 mins trying this out. I'm not 100% sure it's impossible but i didn't manage to create a spiral movement with this. Probably will try to apply force on a rotating units to push in and out. Also, seems like translate not allowing to use vector between units/points which is kind of dissapointing.
that is supah cool addition to functionality. Can you make a pulsing spiral movement around unit with that? I mean periodicaly extend/shrink the radius of orbit? I have such spell done in triggers but i think with this i can translate it to data. Thx man, didn't even pay attention to new data types :)
regarding my preivous post. After fuckening with that idea for a hour i think it cannot be done because seems like that kinetic crap always works in abs coord system, not relative. Unit rotation doesn't affect the axis of driven orbitin object thus my idea is doomed.
Seems like that was designed only for map object interaction, probably will debute in some Nova infiltration mission with traps or elevator puzzles. Could use some mechanic like that conveyor belt from 1st post.
busted XD
Arcane suggested to make another unit that will be attached to primary "moon" but will have perpendicular axis of rotation which should work. With site operation "host height" i can trick the viewer's eye so it will appear as a 2d motion. I just wonder if unit's height will have impact on search area effect.
Should kinda work, have to test, brb.
@ArcaneDurandel: Go
@willuwontu: Go
This is movement i need for my unit's ability. I used Force effect to pull in and out, because Translate kinetic doesn't allow to define vector. This kind of works in static, but when i move immortal there is asynchronisation appearing due to Force Pull speed is constant while it should be adjusted by taking in account host's movement vector. Any thoughts on this?
Thanks, that will be great.
Yeaah.... you're the programmers and i'm filthy casual ._. kinda understood the idea, but i'm not sure this will represent exactly the movement i want. Feel free to enlighten me anytime soon cuz the "rose pattern" in google leads to some weird crap O_O
@greythepirate: Go
i spent 20 mins trying this out. I'm not 100% sure it's impossible but i didn't manage to create a spiral movement with this. Probably will try to apply force on a rotating units to push in and out. Also, seems like translate not allowing to use vector between units/points which is kind of dissapointing.
So the hype is not real.
@greythepirate: Go
that is supah cool addition to functionality. Can you make a pulsing spiral movement around unit with that? I mean periodicaly extend/shrink the radius of orbit? I have such spell done in triggers but i think with this i can translate it to data. Thx man, didn't even pay attention to new data types :)