Why not make an if then else statement depending on whether the unit is visible. If it's not visible have the unit move to the position of that unit, if it is have him move to the unit.
hmm, if it doesn't work when moving to the (target( unit), why not try switching it to move to (target( position of unit) as a point instead of the unit itself and see if that works. Also there is pathing to the unit and it's not completely blocked right?
Unit - Order Ghost [4.06, 60.00] to unit orders[0] (Before Existing Orders)
This could be the cause you set the movement order first and then you put the stored orders in front of it. Instead why not start from the start, and work your way to the end using "after existing orders" instead of "before existing orders"
Why not make an if then else statement depending on whether the unit is visible. If it's not visible have the unit move to the position of that unit, if it is have him move to the unit.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
hmm, if it doesn't work when moving to the (target( unit), why not try switching it to move to (target( position of unit) as a point instead of the unit itself and see if that works. Also there is pathing to the unit and it's not completely blocked right?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Unit - Order Ghost [4.06, 60.00] to unit orders[0] (Before Existing Orders)
This could be the cause you set the movement order first and then you put the stored orders in front of it. Instead why not start from the start, and work your way to the end using "after existing orders" instead of "before existing orders"
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)