I appreciate your help but again if you'd looked at the way I currently have it setup I'm already using the unit group and what not. Maybe I don't get what or how to use custom values and that could be my problem. If not I seriously have no idea how to go about this.
Maybe try reading the whole post before you start posting links. None of those will work for what I'm trying to do. My issue here is referencing the actual inventory item and all your solutions would also require the same reference.
Edit: I solved everything but the removing item from inventory when it his 0 charges. My only issue was that the reference to the item wasn't being used and kept resetting.
Edit Edit: Now the other item it accounts for won't work and they're setup 100% the same.
I think I might've asked this before but I never got a good answer. I'm currently trying to figure out how I can mock using an item in my inventory. I want to have it setup so that when a player uses a reload ability (that does nothing but activate the trigger) he uses one charge of the item in his inventory, it applies the reload effect, and if that's the last charge the item is removed from the inventory. I'm a trigger noob so any help here would be awesome.
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@FunkyUserName: Go
I appreciate your help but again if you'd looked at the way I currently have it setup I'm already using the unit group and what not. Maybe I don't get what or how to use custom values and that could be my problem. If not I seriously have no idea how to go about this.
@FunkyUserName: Go
Maybe try reading the whole post before you start posting links. None of those will work for what I'm trying to do. My issue here is referencing the actual inventory item and all your solutions would also require the same reference.
Edit: I solved everything but the removing item from inventory when it his 0 charges. My only issue was that the reference to the item wasn't being used and kept resetting.
Edit Edit: Now the other item it accounts for won't work and they're setup 100% the same.
I think I might've asked this before but I never got a good answer. I'm currently trying to figure out how I can mock using an item in my inventory. I want to have it setup so that when a player uses a reload ability (that does nothing but activate the trigger) he uses one charge of the item in his inventory, it applies the reload effect, and if that's the last charge the item is removed from the inventory. I'm a trigger noob so any help here would be awesome.