i thought that's a thing with 3.0. photon cycles has the same problem, i also noticed that position of camera for player doesnt update at all in certain settings (was a thing in ling slayers). so removing void dependencies does the job?
i thought that void must have changed some values somewhere so i looked here: Game UI - Data : Camera Event Threshold Yaw is set to 15.
i thought that's a thing with 3.0. photon cycles has the same problem, i also noticed that position of camera for player doesnt update at all in certain settings (was a thing in ling slayers). so removing void dependencies does the job?
i thought that void must have changed some values somewhere so i looked here: Game UI - Data : Camera Event Threshold Yaw is set to 15.