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Quote from Forge_User_25606499 >> Thanks zeldarules28! "Position of damaging unit" works best. Defend base (Player 2) Events Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Any effects) Local Variables Conditions (Owner of (Triggering unit)) == 2 ((Unit type of (Triggering unit)) has Structure attribute) == True (Damaging player) != (Triggering player) Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 2 matching Excluded: Worker, Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions AI - Suggests order ( Attack targeting (Position of (Damaging unit))) to (Picked unit) using tactical AI logic I also found solution for attack wave problem. Using "Issue AI Order" works better with attack waves. "Issue order" messed attack waves. I don't put [SOLVED] tag yet... I do some more testing tomorrow and make sure that everything works just as I wanted ;) Test map added.
Thanks zeldarules28!
"Position of damaging unit" works best.
Defend base (Player 2) Events Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Any effects) Local Variables Conditions (Owner of (Triggering unit)) == 2 ((Unit type of (Triggering unit)) has Structure attribute) == True (Damaging player) != (Triggering player) Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 2 matching Excluded: Worker, Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions AI - Suggests order ( Attack targeting (Position of (Damaging unit))) to (Picked unit) using tactical AI logic
I also found solution for attack wave problem. Using "Issue AI Order" works better with attack waves. "Issue order" messed attack waves.
I don't put [SOLVED] tag yet... I do some more testing tomorrow and make sure that everything works just as I wanted ;)
Test map added.
@terhonator86, i tried using AI - suggests order, but it still messes my attack waves. how did you resolve this?
@terhonator86, i tried using AI - suggests order, but it still messes my attack waves. how did you resolve this?