thanks for the reply, but I keep on getting an error message of UI: Frame [unit info template] is not able to be hooked up in [triggercontrolImagetemplate] or something else along those lines, i hate to ask ya this but would you mind posting a map with the simple trigger that does this so I can see what on earth I am doing wrong? I attempted to get the trigger exactly as you spelled it out here but I feel like I am missing something so small and obvious. >.<
btw thanks allot Ahli for posting the code like that, it was cool to learn how to use the UI editor a bit but to learn the specific ins and outs of the UI editor would take too much time for someone with as little knowledge on xml as I have.
still getting blue boxes everywhere =/ tho there is a blue box behind the unit info now lol
I was thinking of possibly animating it a bit so I would prefer the unit info to be a dialog item that is able to go over other dialog items moving around, I am having a terrible failure of a time attempting to use the UI editor anyway when I do not know programming languages.
Edit: wait... wait... may be onto something...
Edit 2: Ok, I finally got an image to show without a blue box showing up but It would be fantastic to know how to make the unit info panel a dialog item :) Mostly because I can only really get the black or dark background behind the image with the UI editor due to the image it being restricted within a certain area.
I know nothing of xml code, tho I gave the xml route a try and got a blue box at the bottom of my screen lol
I would like to have the info panel as a dialog item, and thanks for giving the name, but I keep on getting a blue box when I put it as a dialog item with the error does not have valid width. Am I missing something or do I have to trial and error until I guess the correct width?
Edit: No longer getting invalid width error while attempting to make a dialog item but still a blue box
Btw, I am using a dialog item image and under custom script I tried 2 or 3 names that may have been it. I remember there being a specific name you could plug in but i just cannot find it =/
I for the life of me cannot find a particular thread that asked for this so I will make another. I am attempting to change the unit info panel to a dialog item I am pretty terrible with the UI editor so this was the easiest method to make a custom UI.
I gave my .tga image a black background set as dialog item type image, but when I put it at the bottom it covers up the unit info panel, without a black or darkened background, the information displayed such as health, and energy cannot be easily read, So I thought what if I made it a dialog Item? Then the Unit info panel should be over my custom UI, problem is, I have forgotten how to.
So my question is: how do you change the unit info panel into a dialog image? Or, If anyone knows a thread that asks the same thing and has been answered could you post a link to it?
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(a wildly late response appears!)
@DeltaV: Go
thanks for the reply, but I keep on getting an error message of UI: Frame [unit info template] is not able to be hooked up in [triggercontrolImagetemplate] or something else along those lines, i hate to ask ya this but would you mind posting a map with the simple trigger that does this so I can see what on earth I am doing wrong? I attempted to get the trigger exactly as you spelled it out here but I feel like I am missing something so small and obvious. >.<
@Ahli634: Go
btw thanks allot Ahli for posting the code like that, it was cool to learn how to use the UI editor a bit but to learn the specific ins and outs of the UI editor would take too much time for someone with as little knowledge on xml as I have.
still getting blue boxes everywhere =/ tho there is a blue box behind the unit info now lol
I was thinking of possibly animating it a bit so I would prefer the unit info to be a dialog item that is able to go over other dialog items moving around, I am having a terrible failure of a time attempting to use the UI editor anyway when I do not know programming languages.
Edit: wait... wait... may be onto something...
Edit 2: Ok, I finally got an image to show without a blue box showing up but It would be fantastic to know how to make the unit info panel a dialog item :) Mostly because I can only really get the black or dark background behind the image with the UI editor due to the image it being restricted within a certain area.
@Ahli634: Go
I know nothing of xml code, tho I gave the xml route a try and got a blue box at the bottom of my screen lol
I would like to have the info panel as a dialog item, and thanks for giving the name, but I keep on getting a blue box when I put it as a dialog item with the error does not have valid width. Am I missing something or do I have to trial and error until I guess the correct width?
Edit: No longer getting invalid width error while attempting to make a dialog item but still a blue box
Btw, I am using a dialog item image and under custom script I tried 2 or 3 names that may have been it. I remember there being a specific name you could plug in but i just cannot find it =/
I for the life of me cannot find a particular thread that asked for this so I will make another. I am attempting to change the unit info panel to a dialog item I am pretty terrible with the UI editor so this was the easiest method to make a custom UI.
I gave my .tga image a black background set as dialog item type image, but when I put it at the bottom it covers up the unit info panel, without a black or darkened background, the information displayed such as health, and energy cannot be easily read, So I thought what if I made it a dialog Item? Then the Unit info panel should be over my custom UI, problem is, I have forgotten how to.
So my question is: how do you change the unit info panel into a dialog image? Or, If anyone knows a thread that asks the same thing and has been answered could you post a link to it?