what you need to do is, create the portrait using a dialog, and creating the portrait inside the dialog. There are dialog functions designed specifically for portraits (including set dialog item model), and all of these functions use the player group param to decide who actually sees those changes.
what you need to do is, create the portrait using a dialog, and creating the portrait inside the dialog. There are dialog functions designed specifically for portraits (including set dialog item model), and all of these functions use the player group param to decide who actually sees those changes.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)