This is a network lag, if the battle is large enough many threads will fire off. the work around would be to a periodic or repeat forever where all units are checked 1 by 1 with a .1-0.1 delay.
Data also has some values for unit valubility. you may want to tap into those.
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@GlornII: Go
This is a network lag, if the battle is large enough many threads will fire off. the work around would be to a periodic or repeat forever where all units are checked 1 by 1 with a .1-0.1 delay.
Data also has some values for unit valubility. you may want to tap into those.