Ah i understand what your saying
would it be possible to see current screen shots.
so perhaps we can see a basic layout?
but as it stands if your able to only include the western shore line that is still a massive land mass
If you are using the default cliffs you will definitely be limited by scaling something down.
I found it easiest if you use the lower and raise terrain options to make your own cliffs
only downside is there is know way of telling what unit is on high ground unless using triggers
You can totally scale everything down to make room for stuff.
My map is scaled down to the point that it takes 4:30 minutes to cross from one side to another.
The trick is scaling the Camera down with the units and then building your terrain around the size of your units.
Currently my tallest unit is half the size of a marine.
Most buildings have a 1 by 1 footprint as well
Could make for an awesome map
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Ah i understand what your saying
would it be possible to see current screen shots.
so perhaps we can see a basic layout?
but as it stands if your able to only include the western shore line that is still a massive land mass
If you are using the default cliffs you will definitely be limited by scaling something down.
I found it easiest if you use the lower and raise terrain options to make your own cliffs
only downside is there is know way of telling what unit is on high ground unless using triggers
But good luck
You can totally scale everything down to make room for stuff.
My map is scaled down to the point that it takes 4:30 minutes to cross from one side to another.
The trick is scaling the Camera down with the units and then building your terrain around the size of your units.
Currently my tallest unit is half the size of a marine.
Most buildings have a 1 by 1 footprint as well
Could make for an awesome map