Well, I'm nearly certain that I'll be hitting the 16k actor limit :(
Though strictly speaking if I keep this up I will actually hit around 64k actors because the game will be split into four maps for several reason lol. I guess I'll need to fill up more doodadless mountains lol. They seem to be an excellent way to use up space without just having it be empty.
This terrain is for a third person RPG. Part of the reason why there are so many doodads is that everything is in 1/2 scale so that we can fit a ton into one map. I suppose I could probably fiddle with camera settings and fog to get stuff to work reasonable. I did that with another RPG terrain I did with a similar doodad density and it didn't lag at all.
I'd like to hear what you guys think would be a good amount of doodads for a 256/256 map.
I'm currently making the terrain for someone's RPG, and if I continue with roughly the same density of doodads, the map will end up with over 60,000 doodads.
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@zandose: Go
Yeah... maybe I'll try that in some single player game lol.
@zandose: Go
Seems like more trouble than it's worth lol. Also, how well would that work in multiplayer with 14 players lol?
Well, I'm nearly certain that I'll be hitting the 16k actor limit :(
Though strictly speaking if I keep this up I will actually hit around 64k actors because the game will be split into four maps for several reason lol. I guess I'll need to fill up more doodadless mountains lol. They seem to be an excellent way to use up space without just having it be empty.
@Imperfect1987: Go
He he meant actors on the map.
@SouLCarveRR: Go
Hmm... I never knew there was an actor limit :\
This terrain is for a third person RPG. Part of the reason why there are so many doodads is that everything is in 1/2 scale so that we can fit a ton into one map. I suppose I could probably fiddle with camera settings and fog to get stuff to work reasonable. I did that with another RPG terrain I did with a similar doodad density and it didn't lag at all.
There's also no foliage.
I'd like to hear what you guys think would be a good amount of doodads for a 256/256 map.
I'm currently making the terrain for someone's RPG, and if I continue with roughly the same density of doodads, the map will end up with over 60,000 doodads.