60,000 will be completely unplayable, you have my word. That's far above even what I'm going to end up with for my secret showcase map that I don't intend to be playable anyway.
What Zanryu says - I tend to go with 1K doodads per player. It's not set in stone, but I find it a decent rule of thumb. For the average map, this ends you up with 8000 doodads, which is what I generally adhere to as a max for most common maps. Regardless of what you aim for, I would never ever go above 20,000 doodads for a map, not even if it was a huge 15-player RPG-style thing.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
60,000 will be completely unplayable, you have my word. That's far above even what I'm going to end up with for my secret showcase map that I don't intend to be playable anyway.
What Zanryu says - I tend to go with 1K doodads per player. It's not set in stone, but I find it a decent rule of thumb. For the average map, this ends you up with 8000 doodads, which is what I generally adhere to as a max for most common maps. Regardless of what you aim for, I would never ever go above 20,000 doodads for a map, not even if it was a huge 15-player RPG-style thing.