You mean using the stairs as 'buff applyers', then, I'd guess? Ingenious. Still though - even if you got this to work reliably (which shouldn't be *that* hard, even though it'll look ugly), you
A) couldn't put stairs above eachother
B) couldn't put stairs from a first floor to a second floor over an area that's walkable on the ground floor
C) couldn't control weapons fire; units on the first floor will be able to hit units on the third floor and such.
D) couldn't control the doodads; you'd need to hide floors with triggers when walking around on different floors and the likes. This would be a pain to do at the very least. Never mind having multiple units on multiple floors, when you'd have to delve into what unit is selected in order to determine what floors should be hidden.
So yeah; even if you got it to work after all the hassle, it would still be a scenery-only thing for an RPG or such as combat inside such a building would be nigh impossible to recreate. Maybe in an FPS it'd work, but that's it.
What that needs is some kind of large round black entrance to make the laser seem less 'sticking-out-of-the-mountain'. Try one of those pipes, enlarged and made thinner.
Good evening again folks! With another monday, here's another WTE! This week's theme is going to be "Cave Entrance", following an idea Scbroodsc2 came up with. I'm going to do more with his original concept next week (which can be found in the Global Information/Idea thread, post #93), but for this week I'd like to see how you all fair in creating a simple cave entrance. No restrictions, no rules, just take it as you please.
@joecab: Go
Ooh, I like that one - maybe you can make the dragons' forms a little bit more defined, but overall it's a great idea and great looks.
@madlibrarian: Go
You mean using the stairs as 'buff applyers', then, I'd guess? Ingenious. Still though - even if you got this to work reliably (which shouldn't be *that* hard, even though it'll look ugly), you
A) couldn't put stairs above eachother
B) couldn't put stairs from a first floor to a second floor over an area that's walkable on the ground floor
C) couldn't control weapons fire; units on the first floor will be able to hit units on the third floor and such.
D) couldn't control the doodads; you'd need to hide floors with triggers when walking around on different floors and the likes. This would be a pain to do at the very least. Never mind having multiple units on multiple floors, when you'd have to delve into what unit is selected in order to determine what floors should be hidden.
So yeah; even if you got it to work after all the hassle, it would still be a scenery-only thing for an RPG or such as combat inside such a building would be nigh impossible to recreate. Maybe in an FPS it'd work, but that's it.
How were you planning on doing that?
@F0xtail: Go
What that needs is some kind of large round black entrance to make the laser seem less 'sticking-out-of-the-mountain'. Try one of those pipes, enlarged and made thinner.
Weekly Terraining Exercise #65
Good evening again folks! With another monday, here's another WTE! This week's theme is going to be "Cave Entrance", following an idea Scbroodsc2 came up with. I'm going to do more with his original concept next week (which can be found in the Global Information/Idea thread, post #93), but for this week I'd like to see how you all fair in creating a simple cave entrance. No restrictions, no rules, just take it as you please.
Good luck, and enjoy yourself! :)
The Global Information/Idea thread for Terraining Exercises can be found here:
http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/