Tree blend! WTE will be wrapped around mixing trees of every tileset together to create natural looking forest. You can make trees of one kind smaller and attach them to other trees, or change color, you can change every option in the doodad menu(the one that is showing up once you double-click a doodad). We can count in foliage(?) and other foresty doodads. Just tossing an idea, maybe someone will have some better ones that could use mine or to make mine clearer/simplier/more entertaining. :)
@Keyeszx: Go
About that lottery, i must yet think how it could work.
Maybe write a game in flash, which will randomly pick numbers and save them as highscores? Like this:
_ktilkath_ 8 l 56 l 4 l 62 l 26 l 5 l 32 l 64_
And make a picture of listed textures and numbers corresponding to them (see attachment)
We just need someone who can write it, and set it somewhere.
I thought about possible use of texture mixes in WTEs and came up with this:
1: Make terrain while using odd lighting, like ultralisk portrait. :) Can use any texture(s) pack.
2: Remake the typical terrain from SC, or Warcraft (ex: badlands tileset from SC). It will include the textures mix, lighting work and terrain arrangement.
Maybe, i just thought about the arrangement of the doodads and textures in camera perspective, which is more terrain-releated.
Always thought that camera movements are made more often by terrainers than triggersmans(triggerers?).
It's only an idea, you know :P
Next idea of mine, little weird :P : making a commercial inside Starcraft. It don't matter will it be a car commercial, Zerg Swarm commercial or yogurt one( but I wonder how you'll do it :) ) It could be a chance for camera point of view practice, or to learn how to make cutscenes. I know it is very different from previous WTEs but could be interesting.
Shit, i just wrote for 10 minutes and it deleted :(
As Tekaichi said, you pick some textures from Mar Sara or Monlyth or any other texture set, and create a whole new textures set. Then you do the terrain to which you picked the textures.
I did that just for fun, and thought it will be nice for everyone to try and come up with some ideas for it.
EDIT
I've got another idea linked to texture mixes: Let's assign every texture a number (from 1 to 100) and make a lottery, so that every one gets random textures, like Mar Sara Dirt - Monlyth Sand - Red Stone Rock - Bel Shir Grass Light - Char Sponge - Niflheim Ice etc. and he'll have to somehow put the textures in one piece that makes sense in overall terrain.
/
I thought of a WTE which will make people create new tilesets with the existing textures(ice Niflheim textures too) that somehow make an integrated and solid terrain, and do some terraining with it. What do you think?
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Emotional WTE, or one-word WTE. Moz gives us a word (like 'sadness' or 'epic') and we do our interpretation of it.
Tree blend! WTE will be wrapped around mixing trees of every tileset together to create natural looking forest. You can make trees of one kind smaller and attach them to other trees, or change color, you can change every option in the doodad menu(the one that is showing up once you double-click a doodad). We can count in foliage(?) and other foresty doodads. Just tossing an idea, maybe someone will have some better ones that could use mine or to make mine clearer/simplier/more entertaining. :)
@Keyeszx: Go
About that lottery, i must yet think how it could work.
Maybe write a game in flash, which will randomly pick numbers and save them as highscores? Like this:
And make a picture of listed textures and numbers corresponding to them (see attachment)
We just need someone who can write it, and set it somewhere.
I thought about possible use of texture mixes in WTEs and came up with this:
1: Make terrain while using odd lighting, like ultralisk portrait. :) Can use any texture(s) pack.
2: Remake the typical terrain from SC, or Warcraft (ex: badlands tileset from SC). It will include the textures mix, lighting work and terrain arrangement.
@Redknox1994: Go
Maybe, i just thought about the arrangement of the doodads and textures in camera perspective, which is more terrain-releated. Always thought that camera movements are made more often by terrainers than triggersmans(triggerers?). It's only an idea, you know :P
We could do something Zerg - themed too, now that Blizz is showing off single player from HotS :)
@Mozared: Go
Shit, i just wrote for 10 minutes and it deleted :(
As Tekaichi said, you pick some textures from Mar Sara or Monlyth or any other texture set, and create a whole new textures set. Then you do the terrain to which you picked the textures.
I did that just for fun, and thought it will be nice for everyone to try and come up with some ideas for it.
EDIT I've got another idea linked to texture mixes: Let's assign every texture a number (from 1 to 100) and make a lottery, so that every one gets random textures, like Mar Sara Dirt - Monlyth Sand - Red Stone Rock - Bel Shir Grass Light - Char Sponge - Niflheim Ice etc. and he'll have to somehow put the textures in one piece that makes sense in overall terrain. /
Here's some screenshots:
I thought of a WTE which will make people create new tilesets with the existing textures(ice Niflheim textures too) that somehow make an integrated and solid terrain, and do some terraining with it. What do you think?