thanks too much man, :) Btw is this animated enough? (I know you meant the robots moving around but that would take a lot of work to animate ;) ) http://i.imgur.com/YiGZnxj.gifv
I have been told before that there are a few good ideas up in this head of mine, as few and far between as they seem at times ;) and I love the little town you are working on.
As for those who are commenting on the playable terrains, There is a big difference (at least for me) between showcase terrains, and playable terrains. In showcase terrains, I just try and make the images look as cool as possible without using elements such as Photoshop. With playable terrains, I have to take into account the type of game, the pathing, take mind of how many doodads I use, carefully plan and layout things, get feedback from the author, blacklist a doodad or 2 for latency, etc... it takes just as much, many times, more time and effort to make a fully functional, latency free terrain, I still try and make it look good, but I remember working with some people having to delete large amounts of doodads and having to re-do a few things due to frame drop issues.
4 and a half years later, somehow this train is still chugging along :) I will see if I have the time to make something, it is the 200th one after all, and we might even get another 100 terrian celebration vid that I have been looking forward to!
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@Scbroodsc2: Go
thanks too much man, :) Btw is this animated enough? (I know you meant the robots moving around but that would take a lot of work to animate ;) ) http://i.imgur.com/YiGZnxj.gifv
@wargirlwargirl: Go
I have been told before that there are a few good ideas up in this head of mine, as few and far between as they seem at times ;) and I love the little town you are working on.
As for those who are commenting on the playable terrains, There is a big difference (at least for me) between showcase terrains, and playable terrains. In showcase terrains, I just try and make the images look as cool as possible without using elements such as Photoshop. With playable terrains, I have to take into account the type of game, the pathing, take mind of how many doodads I use, carefully plan and layout things, get feedback from the author, blacklist a doodad or 2 for latency, etc... it takes just as much, many times, more time and effort to make a fully functional, latency free terrain, I still try and make it look good, but I remember working with some people having to delete large amounts of doodads and having to re-do a few things due to frame drop issues.
splozions, and fighting robots, should be obvious which WTE this is :)
4 and a half years later, somehow this train is still chugging along :) I will see if I have the time to make something, it is the 200th one after all, and we might even get another 100 terrian celebration vid that I have been looking forward to!