Thanks man! :) All is working but I'm really disapointed that I can't aplicate foggy effect... Nevermind. :) Thank you for your help. :) The Episode V - The Wind Rose will be soon released! :)
I have a serious problem that hinders me to publish the newest part of the campaign. It is a base height.
Not exactly remember how I proceed with my modifications, but now I have a situation in which:
1. The base height in map options is 20.0
2. The hight field is 6.0.
In this embodiment, during the cinematics camera views are ok but when you want to build a Pylon (for example) ithe "energy field" is displayed on a huge height above the ground! Of course it's innatural. Also, the camera should move very far from ground, etc.
If in turn:
1. I will set the base height at 8.0
This camera during the cinematics are completely unnatural and is "catching" not what she supossed to catch. (eg a piece of the wall, instead of characters, which are directed on!)
I know it twisted, I hope I was able to explain it somehow.
Is there an expert on "height" of terrain? Please!
Ps. Maybe there's some sort of "camera height" or something to regulate this? Because I think it will be optimal if I set the base height to 8.0 and then regulate somehow the cameras...
@Mozared: Go
Thanks man! :) All is working but I'm really disapointed that I can't aplicate foggy effect... Nevermind. :) Thank you for your help. :) The Episode V - The Wind Rose will be soon released! :)
I have a serious problem that hinders me to publish the newest part of the campaign. It is a base height.
Not exactly remember how I proceed with my modifications, but now I have a situation in which:
1. The base height in map options is 20.0
2. The hight field is 6.0.
In this embodiment, during the cinematics camera views are ok but when you want to build a Pylon (for example) ithe "energy field" is displayed on a huge height above the ground! Of course it's innatural. Also, the camera should move very far from ground, etc.
If in turn:
1. I will set the base height at 8.0
This camera during the cinematics are completely unnatural and is "catching" not what she supossed to catch. (eg a piece of the wall, instead of characters, which are directed on!)
I know it twisted, I hope I was able to explain it somehow.
Is there an expert on "height" of terrain? Please!
Ps. Maybe there's some sort of "camera height" or something to regulate this? Because I think it will be optimal if I set the base height to 8.0 and then regulate somehow the cameras...