I have a serious problem that hinders me to publish the newest part of the campaign. It is a base height.
Not exactly remember how I proceed with my modifications, but now I have a situation in which:
1. The base height in map options is 20.0
2. The hight field is 6.0.
In this embodiment, during the cinematics camera views are ok but when you want to build a Pylon (for example) ithe "energy field" is displayed on a huge height above the ground! Of course it's innatural. Also, the camera should move very far from ground, etc.
If in turn:
1. I will set the base height at 8.0
This camera during the cinematics are completely unnatural and is "catching" not what she supossed to catch. (eg a piece of the wall, instead of characters, which are directed on!)
I know it twisted, I hope I was able to explain it somehow.
Is there an expert on "height" of terrain? Please!
Ps. Maybe there's some sort of "camera height" or something to regulate this? Because I think it will be optimal if I set the base height to 8.0 and then regulate somehow the cameras...
Thanks man! :) All is working but I'm really disapointed that I can't aplicate foggy effect... Nevermind. :) Thank you for your help. :) The Episode V - The Wind Rose will be soon released! :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have a serious problem that hinders me to publish the newest part of the campaign. It is a base height.
Not exactly remember how I proceed with my modifications, but now I have a situation in which:
1. The base height in map options is 20.0
2. The hight field is 6.0.
In this embodiment, during the cinematics camera views are ok but when you want to build a Pylon (for example) ithe "energy field" is displayed on a huge height above the ground! Of course it's innatural. Also, the camera should move very far from ground, etc.
If in turn:
1. I will set the base height at 8.0
This camera during the cinematics are completely unnatural and is "catching" not what she supossed to catch. (eg a piece of the wall, instead of characters, which are directed on!)
I know it twisted, I hope I was able to explain it somehow.
Is there an expert on "height" of terrain? Please!
Ps. Maybe there's some sort of "camera height" or something to regulate this? Because I think it will be optimal if I set the base height to 8.0 and then regulate somehow the cameras...
Read the FAQ. Bottom of the linked post has some information and links on the subject. If none of that helps, come back to us here :)
@Mozared: Go
Thanks man! :) All is working but I'm really disapointed that I can't aplicate foggy effect... Nevermind. :) Thank you for your help. :) The Episode V - The Wind Rose will be soon released! :)