Well, good friend, excuse me for the criticism on my part, but I can
clearly behold Terraining is not your forte. Wished there was a better
way of defining it, but definitely your skills could use some more love.
Hey that's why I'm here. On the bright side, the only way to go now is up. :P
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But your mountains are out of place, mostly
because of the bump map for the snow. The bump simply makes the faults
so obvious it's impossible to miss it. I'd want to review on the snow's
bump map if I were you, maybe tweak it or, in the extreme of cases,
change it a bit so it doesn't feel like an EA made mountain on the verge
of an avalanche (Unless THAT's what it has to do with the campaign
[Subjection, right], then it'd be alright and cool, at best. The
avalanche, I mean.).
Also, there's one of your waterfall pieces
loose, not good, not good at all. :(
Where at? Picture #4 (ss3) looks fine to me. o.O
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I'm seeing human crates
Don't you be dissing my protoss treasure chests. :P
But seriously, I always thought that protoss should at the very least have some human-like consoles, actual technology instead of everything just being "crystals" and all that nonsense. I'll change it though. Here's what it looks like now:
You know how to 'make terrain', what you need to do is figure out how to
make it look good. For this I'll refer you to my old tutorial which
handles this matter specifically. By now it's somewhat outdated, but
mainly the bit about focal points is relevant - you need to get into the
habit of creating areas purely meant as eyecandy and hiding up all your
terrain that's not eyecandy with bushes, trees, rocks and other doodads
to make them pleasing to look at.
Your tutorial was good. I read up mostly on texturing tutorials before I started, since that's what gives me the most problems.
Here it is. Any help would be appreciated.
As a reminder, I'm trying not to use trees since it's an algae world.
Hey that's why I'm here. On the bright side, the only way to go now is up. :P
I'll try another texture. Out of curiosity, does this screen have the same effect: http://www.sc2mapster.com/media/attachments/33/631/SC2_2012-12-01_12-22-14-98.jpg
Where at? Picture #4 (ss3) looks fine to me. o.O
Don't you be dissing my protoss treasure chests. :P
But seriously, I always thought that protoss should at the very least have some human-like consoles, actual technology instead of everything just being "crystals" and all that nonsense. I'll change it though. Here's what it looks like now:
Your tutorial was good. I read up mostly on texturing tutorials before I started, since that's what gives me the most problems.
Ain't that the truth.
I'll try messing with fog some more, but didn't I do the green water? :P