This is default view, yes. I was thinking of implementing a rudementary third person FPS camera just to see if I can explore the map with such a thing. If I get around to it, I'll post a message on the map's FPS in that mode.
yeah pretty nice for a jungle! looks like a shit ton of doodads, hows the fps?
There's exactly 1,441 of them. The FPS in the editor is all fine - I get no lag whatsoever, even if I zoom out to view the entire map. In-game there isn't really any lag whatsoever, safe for when you scroll over the rapids when you have vision of them - that bit drops my FPS from I'd say 40 to 20. It's noticeable, but you can still play fairly smoothly.
Have to say Blizzard did one hell of a job on their engine.
After a busy week of real life stuff, I finally managed to free up some time for mapping. At first I was indecisive as to what theme I was going to make my first Terrain Showcase to, but then I figured I could just load up a Bel'shir map and see what happens. "Welcome to the Jungle" is what happened. It's a map that features a hidden cave, rapid rushes, a jungle road and a long-destroyed temple. The map isn't playable as is, though can easily be modified to be so - this includes the hidden cave. On a sidenote, you'll need some sort of first/third-person camera to actually venture in there in-game.
I consider the map finished and will most likely not edit it anymore, though feel free to give me any sort of feedback for me to keep in mind for later maps. If you have any questions, feel free to post them here or PM me.
Edit: The page for this project can be found here, along with a download link for you to scroll through the map yourself.
That said, without further ado... Welcome to the Jungle!
@ezbeats: Go
This is default view, yes. I was thinking of implementing a rudementary third person FPS camera just to see if I can explore the map with such a thing. If I get around to it, I'll post a message on the map's FPS in that mode.
There's exactly 1,441 of them. The FPS in the editor is all fine - I get no lag whatsoever, even if I zoom out to view the entire map. In-game there isn't really any lag whatsoever, safe for when you scroll over the rapids when you have vision of them - that bit drops my FPS from I'd say 40 to 20. It's noticeable, but you can still play fairly smoothly.
Have to say Blizzard did one hell of a job on their engine.
Greetings my fellow mapsters,
After a busy week of real life stuff, I finally managed to free up some time for mapping. At first I was indecisive as to what theme I was going to make my first Terrain Showcase to, but then I figured I could just load up a Bel'shir map and see what happens. "Welcome to the Jungle" is what happened. It's a map that features a hidden cave, rapid rushes, a jungle road and a long-destroyed temple. The map isn't playable as is, though can easily be modified to be so - this includes the hidden cave. On a sidenote, you'll need some sort of first/third-person camera to actually venture in there in-game.
I consider the map finished and will most likely not edit it anymore, though feel free to give me any sort of feedback for me to keep in mind for later maps. If you have any questions, feel free to post them here or PM me.
Edit: The page for this project can be found here, along with a download link for you to scroll through the map yourself.
That said, without further ado... Welcome to the Jungle!