thanks, a lot of your points make sense for sure. But i'm confused how to make good looking canyon / precipice / break. I want it to feels fitting, not just random.
for p2):
I'm planning to make a lot of open areas, because i want to use unit movement in engagements and a fancy aoe spells, so i'm not planning to turn my map in anthill, where there will be dozens of different rooms and no place to disperse. Planning to make like 5-6 key areas, all will be using the same tileset. Just some more dirt while others bricks.
i'm realy lacking of any appropriate walls. I checked aiur wall doodads from LotV but their color looks off (not enough greenish). Couldn't find any better than those column walls from WoL. Also was shocked that after 3 expansions there are no fountain kind of doodad. Just made this ugly abomination from spout doodads. holy shit... lame.
hey ppl. Got some free time lately and want try to assemble some pieces of work in a playable map. I have just started, but i want some early warnings from terraining veterans to not screw up my map at early stage. Also i want to ask if it is acceptable doodad saturation or it is overwhelming right now. The map is ment to be single rpg :/ . Here is little piece i have so far:
@Mozared: Go
thanks, a lot of your points make sense for sure. But i'm confused how to make good looking canyon / precipice / break. I want it to feels fitting, not just random.
for p2):
I'm planning to make a lot of open areas, because i want to use unit movement in engagements and a fancy aoe spells, so i'm not planning to turn my map in anthill, where there will be dozens of different rooms and no place to disperse. Planning to make like 5-6 key areas, all will be using the same tileset. Just some more dirt while others bricks.
i'm realy lacking of any appropriate walls. I checked aiur wall doodads from LotV but their color looks off (not enough greenish). Couldn't find any better than those column walls from WoL. Also was shocked that after 3 expansions there are no fountain kind of doodad. Just made this ugly abomination from spout doodads. holy shit... lame.
hey ppl. Got some free time lately and want try to assemble some pieces of work in a playable map. I have just started, but i want some early warnings from terraining veterans to not screw up my map at early stage. Also i want to ask if it is acceptable doodad saturation or it is overwhelming right now. The map is ment to be single rpg :/ . Here is little piece i have so far: