i think thats a great way to make cliffs look wayyyyy better than the built in 'levels'. i think you could fine tune what you got going on there, but you gotr the right idea, texture, then just play with the level, then edit the pathing layer and you should be in better shape! i only use the built in 'levels' for 'man made' levels IE bases/space stations/cities etc....
but the raise terrain gives a much more natural look IMO
EDIT; tpo answer your question, i think the 3rd looks the best (the far right end)
the texture used in the others and the 'wavy' geo layers looks really slooppy and unnatural. in most cases when you can see the 'layers' of different materials in a mtn side its a flat layer or very gradual change, with your first 2, its spiky and therefore really unnatural to me. if you leveled out the lines, then mayve the first 2!
i have nothing to contribute, but think this thread is awesome. keep it coming, im shite at terrain and love to see what you all can do!
i think thats a great way to make cliffs look wayyyyy better than the built in 'levels'. i think you could fine tune what you got going on there, but you gotr the right idea, texture, then just play with the level, then edit the pathing layer and you should be in better shape! i only use the built in 'levels' for 'man made' levels IE bases/space stations/cities etc....
but the raise terrain gives a much more natural look IMO
EDIT; tpo answer your question, i think the 3rd looks the best (the far right end) the texture used in the others and the 'wavy' geo layers looks really slooppy and unnatural. in most cases when you can see the 'layers' of different materials in a mtn side its a flat layer or very gradual change, with your first 2, its spiky and therefore really unnatural to me. if you leveled out the lines, then mayve the first 2!