I contend that the Big Two are necessary to lead a project. I know of projects ongoing right now that are being led by people who do not do either, and are still in progress. And these are projects that are going surely and steadily.
Managing and leading a project is not mutually exclusive to bringing the baseline work to the table. You can be any role and accomplish things as long as everyone in the team is on the same level and understand the ultimate goal of the project. I would say it is EASIER if you are starting a new project to have knowledge of either trigger editing or data editing and have something to show and draw attention to your project, but it's far from being the definitive source.
You can be a terrainer/level designer with no knowledge of data editing or scripting and lead. Being a sole concept guy is a lot less reliable as a leader, since there are few applicable mapping skills, but even then it is still possible.
I also contend custom art and models being the 'small two'. Most projects may not have this luxury, as it's a process that takes people with external knowledge of these programs who may not be readily available. It might not even be a factor in a large project at all.
@TacoManStan: Go
I agree with Tacoman, for the most part. His outline fits more practically with what my experiences with modding and mapping in teams has been.
I contend that the Big Two are necessary to lead a project. I know of projects ongoing right now that are being led by people who do not do either, and are still in progress. And these are projects that are going surely and steadily.
Managing and leading a project is not mutually exclusive to bringing the baseline work to the table. You can be any role and accomplish things as long as everyone in the team is on the same level and understand the ultimate goal of the project. I would say it is EASIER if you are starting a new project to have knowledge of either trigger editing or data editing and have something to show and draw attention to your project, but it's far from being the definitive source.
You can be a terrainer/level designer with no knowledge of data editing or scripting and lead. Being a sole concept guy is a lot less reliable as a leader, since there are few applicable mapping skills, but even then it is still possible.
I also contend custom art and models being the 'small two'. Most projects may not have this luxury, as it's a process that takes people with external knowledge of these programs who may not be readily available. It might not even be a factor in a large project at all.