What I need is a map designer, as well as some testers. If anyone is interested, send me a PM me and I'll fill you in on the details.
Below are the details for the positions:
Map Designer
I'm not good at designing maps at all (I have ZERO skill), and this campaign will require quite a few maps, which is why I need a helping hand with this.
I mostly need help with making the layout, as well as adding some doodads. I don't need a super-good looking map right away, as I'm more concerned with testing the gameplay and setting-up the cutscenes first. We can always go back later, and finish the looks of a map later on.
You don't need to be a fast worker either, it is more important if you're reliable and can work for a few months consistently.
Tester
The campaign has a custom gameplay system: No base building, each unit has ammo, different armor types etc. It's not your standard StarCraft II experience.
Since this is a new gameplay experience, I want to make sure that it's fun and balanced. While I'm doing a good job at this myself, I want to make sure that I'm not balancing it too hard or too easy. Also, I need some feedback on this custom gameplay style in general, so I can detect any broken mechanics if necessary.
Greetings everyone!
I'm looking for some help for my upcoming singleplayer campaign "Herakles". See here for information about the project
What I need is a map designer, as well as some testers. If anyone is interested, send me a PM me and I'll fill you in on the details. Below are the details for the positions:
Map Designer
I'm not good at designing maps at all (I have ZERO skill), and this campaign will require quite a few maps, which is why I need a helping hand with this.
I mostly need help with making the layout, as well as adding some doodads. I don't need a super-good looking map right away, as I'm more concerned with testing the gameplay and setting-up the cutscenes first. We can always go back later, and finish the looks of a map later on.
You don't need to be a fast worker either, it is more important if you're reliable and can work for a few months consistently.
Tester
The campaign has a custom gameplay system: No base building, each unit has ammo, different armor types etc. It's not your standard StarCraft II experience.
Since this is a new gameplay experience, I want to make sure that it's fun and balanced. While I'm doing a good job at this myself, I want to make sure that I'm not balancing it too hard or too easy. Also, I need some feedback on this custom gameplay style in general, so I can detect any broken mechanics if necessary.
Looking forward to hear from you guys!