What specifically do you need help with to finish your project? I've never done campaign style stuff, but if you need something within my abilities, I will give it a shot.
Pretty much just general triggering work, balancing, playtesting, etc. The stuff that takes forever pretty much...
SC2 is slowly decaying... Good luck on finding help... I can't help because other than feedback and ideas i can't give nothing on data/triggering/cutscenes
That's what I'm thinking. I might just put the project on indefinite postponement.
I edited, but even on Subjection it was really weird to listen this kind of "retro-voice acting" on 2010s, I am not saying that there were bad quotes and voice acting, they were incredible, but these tones and sound effects look out of place today imho.
The only reason I make campaigns is to create a product that might be indistinguishable from canon, almost like an official Blizzard add-on pack, so I aim to reproduce the original voices as best I can.
That being said, Nargil and Gorn are the main Cerebrate characters in this campaign, so I have enough leeway to make them sound like Cerebrates without copying Daggoth or Zasz.
I'm aiming to up the quality of my next campaign, and as such need to outsource some tasks like terraining and voice acting. As of now I'm in need of:
Terrain artists.
Testers.
Voice actors.
Modelers.
Data editors.
Send me a private message if you'd be willing to help in any of those.
I will only release 3 missions at first, and depending on how well it's received and/or how much motivation I have, will continue the storyline. It will be a continual work in progress. Voices, models, and missions will be continually updated with feedback from the community.
It's about the origins of the Zerg swarm, where you play as the Cerebrate Daggoth. Gameplay will center more around exploration and hostile environments. Here are some voice samples as of now:
Indefinitely postponed. I can't really get the gameplay to where I want it.
Pretty much just general triggering work, balancing, playtesting, etc. The stuff that takes forever pretty much...
That's what I'm thinking. I might just put the project on indefinite postponement.
Still looking for development help. :)
I've managed to get by with existing assets, but my biggest need at this point is terrain artists. I hate terraining. :P
The only reason I make campaigns is to create a product that might be indistinguishable from canon, almost like an official Blizzard add-on pack, so I aim to reproduce the original voices as best I can.
That being said, Nargil and Gorn are the main Cerebrate characters in this campaign, so I have enough leeway to make them sound like Cerebrates without copying Daggoth or Zasz.
Hi everyone. I'm working on a zerg campaign. My last campaign was Subjection, which was featured on the Blizzard Arcade Spotlight: http://us.battle.net/sc2/en/blog/10970487/arcade-highlight-subjection-9-13-2013
I'm aiming to up the quality of my next campaign, and as such need to outsource some tasks like terraining and voice acting. As of now I'm in need of:
Send me a private message if you'd be willing to help in any of those.
I will only release 3 missions at first, and depending on how well it's received and/or how much motivation I have, will continue the storyline. It will be a continual work in progress. Voices, models, and missions will be continually updated with feedback from the community.
It's about the origins of the Zerg swarm, where you play as the Cerebrate Daggoth. Gameplay will center more around exploration and hostile environments. Here are some voice samples as of now:
https://dl.dropboxusercontent.com/u/7938145/nargil1.mp3
https://dl.dropboxusercontent.com/u/7938145/graddoth.mp3
https://dl.dropboxusercontent.com/u/7938145/gorn1.mp3
http://sclegacy.com/_staff/gradius/origins/overmind6.mp3
https://dl.dropboxusercontent.com/u/7938145/abathurzasz.mp3