Thanks for the good response and the PMs! Just so everyone knows I found enough people interested in the map for someone (or possibly a team of people) to make the much needed improvements to the map. Seriously, thanks to everybody!!
Could be a bug, but after I submitted the map it was unplayed for the first few hours, then I created a thread in the official custom games forum asking for people to test it out. A few more hours passed after that and I logged in and the map had about 25 people that bookmarked it and 100 hours played. From there it just snowballed. After the first day it was on the 3rd page and so it's exposure wasn't a major issue and the lobby could fill up in a reasonable time.
From then on a lot of people were playing the map, and because the map design involves long periods of play time, it became easy to gain hours played. It's really that first group of people that played it enough to give it that initial visibility.
No, I agree. It's not a good map in it's current state. It's very dry and slow. Blizzard's popularity system makes my map #1, where as in reality there are hundreds more well suited maps for the #1 position. Even Pobes vs Zeelots was imo horribly balanced and fun for about 2 or 3 times through but it just gets extremely repetitive. I honestly can't wait until Blizzard revamps the system in it's entirety. We all know it's coming sooner or later :P.
Would be nice to see some pictures and video footage. Perhaps a project thread?
Any chance you gona get this on EU? If you do. Ill be sure to give you feedback and perhaps even look onto other people requests and filter them out for you.
Since you uploaded it apparently unfinished? its pretty hard to make content as fast as people want it, so you will have to think what you want to do...perhaps its fine to update it as fast as possible, but overall better experience would be to have major content patch after stuff is done.
I havent played it so no clue what the maps like though. So Im just throwing ideas around...
Ah yes, that was on my to-do list, was upload to EU but I was going to wait until I got a solid version ready to do that. A project thread would be a nice addition, I think I will do that. :)
Let me ask you this, What all have you done to get the word out there about your project?
Close to nothing. I started working on this map a a little over a month ago working on it a few days a week for only a couple hours at a time. Kept it 100% private expecting that only my friends and I would be playing it. This is a reasonable expectation considering Blizzards popularity system keeps almost all new maps closed off from the public. :P
It's safe to say nobody knew about this map before it was uploaded to b.net.
I uploaded the beta version of Legends Open RPG to b.net a few days ago and to my surprise its now the #1 most played map with 35,000 hours played. o_O Unfortunately, I uploaded it because I wanted to get as much feedback and changes in before the next project I have coming up. I will be halting further updates to work on an iPhone app I have had planned for a while, and well, as soon as I log in to b.net I get hit with a flurry of messages from people playing the map, and the official thread on the forum is beginning to fill up with discussion. Most players are wanting new abilities, quests, more bosses, and other random things added to it. I was hoping one of you talented map devs could take over updates to Legends Open RPG.
Requirements:
Know ins and outs of the Data Editor including how Actor and Model Events work.
Familiar with the Trigger Editor and how to use Functions (No Galaxy Scripting necessary).
Understand the concept of Open RPG's and what type of gameplay they try to deliver.
Willing to communicate with the overwhelmingly large player-base, filter out the good requests from the bad requests, and in-turn deliver content based on those good requests.
I hope this isn't too unconventional of a thing to ask, but I am excited about the impact the map has had on the SC2 community in such a short time; and devastated that I don't have the type of schedule to revel in the popularity. :P
So, after a developer is willing to take up this task, I will e-mail you v1.11 of the map and you can review the triggers and systems I have set in place already. Once you feel comfortable, go ahead and make all the changes you want to get the next version out, then e-mail it back to me and I will upload it through my account accordingly.
The only thing I ask when additional updates are made is that "By: Bravetarget" in the loading screen remains there. Of course, you can change it to "By: Bravetarget, <insert your username>", but I just want some credit to remain in future versions despite how drastic the changes may be.
Seriously, thank you to whoever is considering this. :)
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Thanks for the good response and the PMs! Just so everyone knows I found enough people interested in the map for someone (or possibly a team of people) to make the much needed improvements to the map. Seriously, thanks to everybody!!
@Taintedwisp: Go
Could be a bug, but after I submitted the map it was unplayed for the first few hours, then I created a thread in the official custom games forum asking for people to test it out. A few more hours passed after that and I logged in and the map had about 25 people that bookmarked it and 100 hours played. From there it just snowballed. After the first day it was on the 3rd page and so it's exposure wasn't a major issue and the lobby could fill up in a reasonable time.
From then on a lot of people were playing the map, and because the map design involves long periods of play time, it became easy to gain hours played. It's really that first group of people that played it enough to give it that initial visibility.
@Taintedwisp: Go
No, I agree. It's not a good map in it's current state. It's very dry and slow. Blizzard's popularity system makes my map #1, where as in reality there are hundreds more well suited maps for the #1 position. Even Pobes vs Zeelots was imo horribly balanced and fun for about 2 or 3 times through but it just gets extremely repetitive. I honestly can't wait until Blizzard revamps the system in it's entirety. We all know it's coming sooner or later :P.
Ah yes, that was on my to-do list, was upload to EU but I was going to wait until I got a solid version ready to do that. A project thread would be a nice addition, I think I will do that. :)
Close to nothing. I started working on this map a a little over a month ago working on it a few days a week for only a couple hours at a time. Kept it 100% private expecting that only my friends and I would be playing it. This is a reasonable expectation considering Blizzards popularity system keeps almost all new maps closed off from the public. :P
It's safe to say nobody knew about this map before it was uploaded to b.net.
I uploaded the beta version of Legends Open RPG to b.net a few days ago and to my surprise its now the #1 most played map with 35,000 hours played. o_O Unfortunately, I uploaded it because I wanted to get as much feedback and changes in before the next project I have coming up. I will be halting further updates to work on an iPhone app I have had planned for a while, and well, as soon as I log in to b.net I get hit with a flurry of messages from people playing the map, and the official thread on the forum is beginning to fill up with discussion. Most players are wanting new abilities, quests, more bosses, and other random things added to it. I was hoping one of you talented map devs could take over updates to Legends Open RPG.
Requirements:
I hope this isn't too unconventional of a thing to ask, but I am excited about the impact the map has had on the SC2 community in such a short time; and devastated that I don't have the type of schedule to revel in the popularity. :P
So, after a developer is willing to take up this task, I will e-mail you v1.11 of the map and you can review the triggers and systems I have set in place already. Once you feel comfortable, go ahead and make all the changes you want to get the next version out, then e-mail it back to me and I will upload it through my account accordingly.
The only thing I ask when additional updates are made is that "By: Bravetarget" in the loading screen remains there. Of course, you can change it to "By: Bravetarget, <insert your username>", but I just want some credit to remain in future versions despite how drastic the changes may be.
Seriously, thank you to whoever is considering this. :)