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    posted a message on Legends Open RPG [HELP!]

    Thanks for the good response and the PMs! Just so everyone knows I found enough people interested in the map for someone (or possibly a team of people) to make the much needed improvements to the map. Seriously, thanks to everybody!!

    Posted in: Team Recruitment
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    posted a message on Legends Open RPG [HELP!]

    @Taintedwisp: Go

    Could be a bug, but after I submitted the map it was unplayed for the first few hours, then I created a thread in the official custom games forum asking for people to test it out. A few more hours passed after that and I logged in and the map had about 25 people that bookmarked it and 100 hours played. From there it just snowballed. After the first day it was on the 3rd page and so it's exposure wasn't a major issue and the lobby could fill up in a reasonable time.

    From then on a lot of people were playing the map, and because the map design involves long periods of play time, it became easy to gain hours played. It's really that first group of people that played it enough to give it that initial visibility.

    Posted in: Team Recruitment
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    posted a message on Legends Open RPG [HELP!]

    @Taintedwisp: Go

    No, I agree. It's not a good map in it's current state. It's very dry and slow. Blizzard's popularity system makes my map #1, where as in reality there are hundreds more well suited maps for the #1 position. Even Pobes vs Zeelots was imo horribly balanced and fun for about 2 or 3 times through but it just gets extremely repetitive. I honestly can't wait until Blizzard revamps the system in it's entirety. We all know it's coming sooner or later :P.

    Posted in: Team Recruitment
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    posted a message on Legends Open RPG [HELP!]
    Quote from zenx1: Go

    Would be nice to see some pictures and video footage. Perhaps a project thread?

    Any chance you gona get this on EU? If you do. Ill be sure to give you feedback and perhaps even look onto other people requests and filter them out for you.

    Since you uploaded it apparently unfinished? its pretty hard to make content as fast as people want it, so you will have to think what you want to do...perhaps its fine to update it as fast as possible, but overall better experience would be to have major content patch after stuff is done.

    I havent played it so no clue what the maps like though. So Im just throwing ideas around...

    Ah yes, that was on my to-do list, was upload to EU but I was going to wait until I got a solid version ready to do that. A project thread would be a nice addition, I think I will do that. :)

    Quote from Taintedwisp: Go

    Let me ask you this, What all have you done to get the word out there about your project?

    Close to nothing. I started working on this map a a little over a month ago working on it a few days a week for only a couple hours at a time. Kept it 100% private expecting that only my friends and I would be playing it. This is a reasonable expectation considering Blizzards popularity system keeps almost all new maps closed off from the public. :P

    It's safe to say nobody knew about this map before it was uploaded to b.net.

    Posted in: Team Recruitment
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    posted a message on Legends Open RPG [HELP!]

    I uploaded the beta version of Legends Open RPG to b.net a few days ago and to my surprise its now the #1 most played map with 35,000 hours played. o_O Unfortunately, I uploaded it because I wanted to get as much feedback and changes in before the next project I have coming up. I will be halting further updates to work on an iPhone app I have had planned for a while, and well, as soon as I log in to b.net I get hit with a flurry of messages from people playing the map, and the official thread on the forum is beginning to fill up with discussion. Most players are wanting new abilities, quests, more bosses, and other random things added to it. I was hoping one of you talented map devs could take over updates to Legends Open RPG.

    Requirements:

    • Know ins and outs of the Data Editor including how Actor and Model Events work.
    • Familiar with the Trigger Editor and how to use Functions (No Galaxy Scripting necessary).
    • Understand the concept of Open RPG's and what type of gameplay they try to deliver.
    • Willing to communicate with the overwhelmingly large player-base, filter out the good requests from the bad requests, and in-turn deliver content based on those good requests.

    I hope this isn't too unconventional of a thing to ask, but I am excited about the impact the map has had on the SC2 community in such a short time; and devastated that I don't have the type of schedule to revel in the popularity. :P

    So, after a developer is willing to take up this task, I will e-mail you v1.11 of the map and you can review the triggers and systems I have set in place already. Once you feel comfortable, go ahead and make all the changes you want to get the next version out, then e-mail it back to me and I will upload it through my account accordingly.

    The only thing I ask when additional updates are made is that "By: Bravetarget" in the loading screen remains there. Of course, you can change it to "By: Bravetarget, <insert your username>", but I just want some credit to remain in future versions despite how drastic the changes may be.

    Seriously, thank you to whoever is considering this. :)

    Posted in: Team Recruitment
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    posted a message on Raynor's flashlight on normal Marines?

    Guys, this is actually really easy to do:

    1.) Add a new Actor, name it "Flashlight Accessory" or something.

    2.) Set Actor Type to Model

    3.) Set Based On to ModelAdditionStatic

    4.) Press OK

    Now change these properties on the Actor:

    Art: Model - Flashlight Model

    (you need the campaign dependency on your map)

    Events: Events +

    Add a new event and change it to Unit Birth

    Select Marine from the next drop down Menu

    For the actions just set it to Create

    At this point you are pretty much good to go, but you can attach the flashlight to emit from a specific point on the marine model, which may be a good thing. To do this go to that same actor you just made and make these changes:

    Hosting: Host Site Operations +

    Add a new one

    Choose which site operation you want. I recommend SOpAttachWeapon.

    Hope it turns out good!

    Posted in: Data
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    posted a message on (Solved) Kill Resource (Change Color?)

    I've looked in every corner of the editor trying to find where I can change the color of the text tag that gets created when there is a value under "Combat: Kill Resource -" for a given unit. By default it is blue (if it minerals that are being rewarded) and I want to change it to a different color. I know there is a way, I just can't find it.

    Edit:

    Found solution - Game UI Data tab >>> UI: Cost Display Color property

    Posted in: Data
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    posted a message on [Trigger] Is there a Built-in way to sort an Array?

    Or do anything with arrays besides create them?

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Sorting a leaderboard by kills

    Wow, seems like everything I try doesn't change the order at all.

    Am I going to have to write a manual sorting algorithm?

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Sorting a leaderboard by kills

    The obvious thought is to use

    Leaderboard - Sort leaderboard by column 2, in Descending order, with priority 1.

    Strangely this has no effect on the way the leaderboard displays. Can anyone point me in the right direction to solving this issue?

    Posted in: Miscellaneous Development
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    posted a message on Testing a map RIGHT NOW

    It's for an RPG/Madness combination map

    Need 5 people.

    Add me and send me a chat:

    Bravetarget || Code: 655 || US

    Lets GOGOGOGOGO

    Posted in: Miscellaneous Development
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    posted a message on The Map Testers List
    Quote from loki85: Go

    GiraffeMe 695 USA

    Will test single playable RPGs on my own time. Shoot me a PM here, or on bnet.

    Your friend code doesn't seem to work.

    Add me:

    Bravetarget || 655 || USA

    I have one map near completion and need testers. I'm officially addicted to the editor, so if you have something that needs testing hit me up.

    Posted in: Miscellaneous Development
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    posted a message on Narrow down a stand animation?

    @bravetarget: Go

    Posting a thread usually helps me figure it out whether someone answers or not! lol

    Solution: Actor > Events > Term > AnimPlay > Animation Properties > Stand > Then choose one of the Variations

    Posted in: Miscellaneous Development
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    posted a message on Narrow down a stand animation?

    I'm working with a model and I want it to play a specific stand animation, but whenever I play Stand then it chooses a random one of the bunch, is there a way to play a specific one?

    Posted in: Miscellaneous Development
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    posted a message on How do u make it so teams in lobby match in game
    Quote from shardfenix: Go

    You don't unlock team sizes. You unlock Teams. There's a field where each player gets assigned a team. When you pick a player, it should have a dropbox with things like Team1[1], Team1[2], Team1[3], Team2[1], etc. Unlock all of them.

    The point is to allow the teams to be customizable.

    Posted in: Miscellaneous Development
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