Yeah, you're right. I'm glad blizzard are trying new things. Splitting single story over three parts to tell it over 6 years is awesome. And the new things they made up in D3 were amazing. Can't wait to see what other new things blizz will implement into their next games. Their new b-net service was a revolution!
Isn't it obvious what's next? Auction House: The Game! Instead of wasting your time grinding to get expensive loot, you can skip the middleman and just give all your money to Blizzard right from the get-go! ;D
A 4th race belongs in single player and custom maps. In general I could care less, but ladder needs to have tight balance between 3 races (yes, that is the magic number).
I was going to reply to that, but the fact that some of you think Starcraft 2 has strategic depth..Well...Yea.
Dawn of War the first RTS has so many races. All felt unique, fun, and viable. Granted some things were unbalanced but thats another point. Thats a game with lore and strategy I can get immersed in.
Blizzard cant think out of the box and be original anymore. Jump on the bandwagon to defend them because neither can you, and so make whatever excuses to try and prove a point.
Alright, where is your evidence that SC2 has no strategic depth? Why are there a multitude of viable builds for each matchup? Why is there a high skill ceiling? Why do new strategies emerge and become popular every couple months? Why does the metagame shift all the time? No strategic depth, right?
Starcraft 2 gets very boring, You basically have specific units designed for use only against a particular race instead of being useful in a variety of situations. Like Mech for Zerg, Bio for Toss. Only.
I can say this about any RTS ever made. But if you genuinely feel that it's a problem, good luck fixing it by adding a whole new race to the mix for no apparent reason.
A 4th race argument doesn't make sense in the slightest outside of a custom map scenario. I've argued this point many times on different forums in the past, and it's always brought down to one fundamental point - You don't understand Starcraft if you want a 4th race.
A 4th race is highly idealistic and difficult to argue against. People have an idea in their mind of something shiny and new. They're bored seeing the same 3 races. They run with ideas and think 'Yeah! That'd be great to add!'. It's all an illusion though, and it's a case of 'the grass is greener on the other side', simply wanting something that doesn't exist. I can't argue with whatever image of a perfectly balanced 4th race you have visualized in your mind, so I won't.
This is incomparable to Warcraft because War3 doesn't have a strong asynchronous balance model. Each faction contains units parallel to each other, and gameplay draws upon a Rock Paper Scissors model. This is the type of game that you could add 5+ races to and still be fairly balanced, because the strategy was focused on Hero use and micro rather than unit composition. Keep in mind that Warcraft 3 was originally designed with 6 races until they cut 2 in development.
The reality is that the 3 races are more than enough depth to keep the game interesting due to the strategic depth that exists between each of the matchups. This is what allowed SC1 to be so popular for so long. It's not about adding more, it's about adding what's needed to keep gameplay interesting. The current 3 offer enough depth for you not need more races, you simply aren't investing the time to learn or master the game - a 4th race isn't going to fix that.
Isn't it obvious what's next? Auction House: The Game! Instead of wasting your time grinding to get expensive loot, you can skip the middleman and just give all your money to Blizzard right from the get-go! ;D
A 4th race belongs in single player and custom maps. In general I could care less, but ladder needs to have tight balance between 3 races (yes, that is the magic number).
Alright, where is your evidence that SC2 has no strategic depth? Why are there a multitude of viable builds for each matchup? Why is there a high skill ceiling? Why do new strategies emerge and become popular every couple months? Why does the metagame shift all the time? No strategic depth, right?
I can say this about any RTS ever made. But if you genuinely feel that it's a problem, good luck fixing it by adding a whole new race to the mix for no apparent reason.
This x 1000.