Here's my (first) attempt at this. Screenshots are in an earlier post... I changed a few things, added a bit different terrain so that it looks like the grunge is overtaking the plating instead of vice-versa, added a few doodad decals, added a few lights. I didn't fix the symmetry however - it's not exact but it shouldn't be a problem.
Now that I'm aware that you want something symmetrical, I might try to do another one... cause I'll be honest, it's kind of fun. lol
I like the 3rd one the most. I'm not such a fan of those huge "grid" areas though... personally I think that's a nasty texture unless its used in moderation. :)
Oh sorry rrowland I didn't know the maps had to be symmetrical. I didn't copy/paste anything, I just eyeballed it, so it's not perfect but next time I'm working on it I'll check the grids and try to make it a little closer.
Thanks! I'm still playing around with it, waiting for feedback from rrowland also, but while I'm working on it I'll try some different terrain and see how it looks. You're probably right.
62x56 is the playable map size. What you see there is all that was intended to be seen, the actual map is something like 128x128. So everything in the screenshots is game. :)
Work in progress, going to add a few more doodads (decals) in and around each area, but I think it's more or less finished. Playable area is: 62x56, lighting is Mar Sara Night Test.
Features:
Two elevated team areas, red/blue (easily changed)
Sunken central area w/ possible environmental trap(s)
Sunken corner areas w/ possible environmental trap(s) or bonuses... top left is the biohazard leak area (as seen in screenshots below), bottom right is blast crater area
Lots to look at, lots to hide behind, shouldn't be too laggy
This is cool rrowland, I might do something up if I have time later.
EDIT: Oh, is that camera view you listed the default or should I create a camera for testing purposes? And if I do make a submission, my initial thought was to mix tilesets, is that OK or will that create a problem for the larger map?
Here's my (first) attempt at this. Screenshots are in an earlier post... I changed a few things, added a bit different terrain so that it looks like the grunge is overtaking the plating instead of vice-versa, added a few doodad decals, added a few lights. I didn't fix the symmetry however - it's not exact but it shouldn't be a problem.
Now that I'm aware that you want something symmetrical, I might try to do another one... cause I'll be honest, it's kind of fun. lol
@thommiej: Go
I like the 3rd one the most. I'm not such a fan of those huge "grid" areas though... personally I think that's a nasty texture unless its used in moderation. :)
@rrowland: Go
Oh sorry rrowland I didn't know the maps had to be symmetrical. I didn't copy/paste anything, I just eyeballed it, so it's not perfect but next time I'm working on it I'll check the grids and try to make it a little closer.
@crazyfingers619: Go
Thanks! I'm still playing around with it, waiting for feedback from rrowland also, but while I'm working on it I'll try some different terrain and see how it looks. You're probably right.
@thommiej: Go
62x56 is the playable map size. What you see there is all that was intended to be seen, the actual map is something like 128x128. So everything in the screenshots is game. :)
Work in progress, going to add a few more doodads (decals) in and around each area, but I think it's more or less finished. Playable area is: 62x56, lighting is Mar Sara Night Test.
Features:
Feedback!
This is cool rrowland, I might do something up if I have time later.
EDIT: Oh, is that camera view you listed the default or should I create a camera for testing purposes? And if I do make a submission, my initial thought was to mix tilesets, is that OK or will that create a problem for the larger map?