banks that cannot be manipulated by the user but only by maps from the same creator. that's it
To be honest, SC2 isn't a server<->client game, it basically does all the calculate locally.
So there is always method to cheat in SC2. Just like your campaign achievements can be cheated.
That said, I think a bank on server side which can only be manipulated by its creator map is still a good idea. Tough it cannot totally prevent hacks, it would still make it harder.
To be honest, SC2 isn't a server<->client game, it basically does all the calculate locally.
So there is always method to cheat in SC2. Just like your campaign achievements can be cheated.
That said, I think a bank on server side which can only be manipulated by its creator map is still a good idea. Tough it cannot totally prevent hacks, it would still make it harder.
Actually the editor has a built-in achieve-browser, but it's not as flexible as the 3rd-party tool though.
Window->Console->Type: 'Browse'
'will in LotV' is something too far, too uncertain.
I'm not in the habit of waiting.
Well, actors can never affect anything in game logic. And unit height is one of the logic thing.
The warcraft models: Yeah, that's what I wanting for, can it be more fast? I need it now.
Marketplace: well, I never really think it's a good idea. So fine if it never exist.
No server bank: Said.
Any information about if we would get heroes editor feature in sc2 editor in anytime soon?