Ahh, you were thinking a full on anonymous account? That would've been interesting too. Shame I didn't catch the idea, sorry about that.
And yes - the remaining points will go to the colony. I plan on starting off the storyline by having the Link leave from wherever it started and make its way to a specific planet (where I instantly have a bit of a mission - don't want to reveal too much here yet, but you can ask Maity for details). The docking of the first 4 points actually makes perfect sense here too, as I plan on having 1-2 posts that revolve around the colony/base getting set up.
I'm just waiting for Maity's final confirmation (he's been slacking all day =O) and possible input by Wind, though I'll probably be gone until thursday anyway with christmas and such.
Happy holidays, if I didn't wished 'm to you yet :)
I have to start somewhere, don't I? And I don't think the blatancy really matters, does it? I'm just throwing ideas out there - can always abandon the concept if it's too much of a hassle.
The ships are hereby dubbed "The Tea Party" flown by Captain Flubberknuckles, "Raptor Jesus" flown by Captain America and "The Millenium Raven" flown by Staff Sgt. Max Fightmaster.
Last page Maity said '2 pirate fleets and 1 Tirion support'. Find those on the chart. The names on there are ship categories, not individual ships. Don't worry, they did this to me too, damn confusing databases =P
@Wind Orloth What are our rules on inactive characters? Can Chaos take Xgerm's ship with him as part of the fleet? (Possibly without hero units on it)
If I can suggest something, you could handle it as people going AWOL. For example in Xgerm's case, his ship would've just left the fleet at some point, keeping his backup waiting, and never returned. You can even make (simple) posts on that of captain's going "well this guy can't be trusted apparently" and then heading back for new orders. This would make sense lorewise and would only become slightly problematic if an early leaver ever returns to pick his old character back up.
I figured this might be a good idea: I intend on turning my currently lore-only character 'Jack 'Hammer' Spazinsky' into a 'playable'/fighting hero sometime soon in the future. I figured it'd be nice if Orloth and/or Maity (Zerg and Terran tech involved) could take a look at how I've planned him out so I can make possible revisions.
Biosteel armor Jack
Jack Spazinsky, previous Terran army corporal, will be able to don five pieces of 'Biosteel armor' - one for each arm, one for each leg, and one for his torso and face. He 'equips' this by simply picking them up (or stepping in them in the case of legpieces, or holding them to his chest to allow it to wrap around himself in the case of the torso-piece), after which they'll grow and enwrap different parts of his body. When all five pieces are equipped this shields his entire body. He'll have access to a modified Gauss rifle as a main weapon, and an 'ability' that allows him to shoot 'Terlings', little monkey-like Zerg organisms that serve all sorts of functions (see abilities).
Ability 1: Fire Terling - Range 8, 30 energy cost. Fires a Terling at the designated location. Terlings are small monkey-like Zerg organisms that serve all sorts of purposes - they can intercept shots, deal damage (1 dps, but applies an armor reducing buff of -1) and heal allies (1 hp/ps). They have only one hit point and die to virtually anything, but have a high speed and agility. They do not have a timed life and refund the 30 energy when they return to Jack. Jack will have a really slow innate energy regeneration (which effectively represents the Terlings he generates) of 0.5 per second (meaning he takes a minute to generate a Terling).
Ability 2: Bioregenerative Capabilities (Passive) - Jack's biosteel armor is adaptive and constantly regenerates Jack's hit points (5 hp/ps).
All of this costs 43 points off the bat, and these are the stats/abilities I intend to introduce him as a fighting unit with. With this I mean that I'm going to slowly complete the suit lore-wise, but will time the final completion post so that I'll be able to spend the full 43 points in one post and make Jack a valid fighting character. I do improve on making a small number of 'Biosteel improvements' after 'releasing' Jack to bring his speed up to 3 (will do something regarding better boots, lorewise) and his armor up to 3/4/5 (some way of strengthening the steel, lorewise). I might improve his energy by giving him increased Terling capacity, but that's way further down the line.
Let me know what you guys think and whether I should adjust his initial stats, and whether these upgrades seem fair.
Imagination will always beat what we can do with editors, shamefully =P. It'd be great to have visuals with all of this, but since we don't, I'm making do as is... it's quite a lot of fun this way :)
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@Orloth7: Go
Ahh, you were thinking a full on anonymous account? That would've been interesting too. Shame I didn't catch the idea, sorry about that.
And yes - the remaining points will go to the colony. I plan on starting off the storyline by having the Link leave from wherever it started and make its way to a specific planet (where I instantly have a bit of a mission - don't want to reveal too much here yet, but you can ask Maity for details). The docking of the first 4 points actually makes perfect sense here too, as I plan on having 1-2 posts that revolve around the colony/base getting set up.
I'm just waiting for Maity's final confirmation (he's been slacking all day =O) and possible input by Wind, though I'll probably be gone until thursday anyway with christmas and such.
Happy holidays, if I didn't wished 'm to you yet :)
@Orloth7: Go
I have to start somewhere, don't I? And I don't think the blatancy really matters, does it? I'm just throwing ideas out there - can always abandon the concept if it's too much of a hassle.
@Orloth7: Go
Wind reminded me, I just rechecked these posts. Sounds interesting. Whatever Brown decides, I hope to see him in there :)
I have no idea who Razrac is, but I'm celebrating already. NEW PEOPLE!!!
Welcome to the RPG, hope you decide to stay with us :)
@Akkazurami: Go
I've got half a mind of photoshopping a Party invitation with location 'Barkanos' listed.
@ChaosInfinityLord: Go
I like you already. Now post though, I need my daily serving of eyefood.
The ships are hereby dubbed "The Tea Party" flown by Captain Flubberknuckles, "Raptor Jesus" flown by Captain America and "The Millenium Raven" flown by Staff Sgt. Max Fightmaster.
@ChaosInfinityLord: Go
Last page Maity said '2 pirate fleets and 1 Tirion support'. Find those on the chart. The names on there are ship categories, not individual ships. Don't worry, they did this to me too, damn confusing databases =P
If I can suggest something, you could handle it as people going AWOL. For example in Xgerm's case, his ship would've just left the fleet at some point, keeping his backup waiting, and never returned. You can even make (simple) posts on that of captain's going "well this guy can't be trusted apparently" and then heading back for new orders. This would make sense lorewise and would only become slightly problematic if an early leaver ever returns to pick his old character back up.
@ChaosInfinityLord: Go
Go for it? Can't wait to read a new post =P
I figured this might be a good idea: I intend on turning my currently lore-only character 'Jack 'Hammer' Spazinsky' into a 'playable'/fighting hero sometime soon in the future. I figured it'd be nice if Orloth and/or Maity (Zerg and Terran tech involved) could take a look at how I've planned him out so I can make possible revisions.
Biosteel armor Jack
Jack Spazinsky, previous Terran army corporal, will be able to don five pieces of 'Biosteel armor' - one for each arm, one for each leg, and one for his torso and face. He 'equips' this by simply picking them up (or stepping in them in the case of legpieces, or holding them to his chest to allow it to wrap around himself in the case of the torso-piece), after which they'll grow and enwrap different parts of his body. When all five pieces are equipped this shields his entire body. He'll have access to a modified Gauss rifle as a main weapon, and an 'ability' that allows him to shoot 'Terlings', little monkey-like Zerg organisms that serve all sorts of functions (see abilities).
Health: 170
Energy: 200
Mov Speed: 2
Armor: 1
Sight: 9
DPS: 20
Range: 8
AoE: 0
Abilities: 2
Ability 1: Fire Terling - Range 8, 30 energy cost. Fires a Terling at the designated location. Terlings are small monkey-like Zerg organisms that serve all sorts of purposes - they can intercept shots, deal damage (1 dps, but applies an armor reducing buff of -1) and heal allies (1 hp/ps). They have only one hit point and die to virtually anything, but have a high speed and agility. They do not have a timed life and refund the 30 energy when they return to Jack. Jack will have a really slow innate energy regeneration (which effectively represents the Terlings he generates) of 0.5 per second (meaning he takes a minute to generate a Terling).
Ability 2: Bioregenerative Capabilities (Passive) - Jack's biosteel armor is adaptive and constantly regenerates Jack's hit points (5 hp/ps).
All of this costs 43 points off the bat, and these are the stats/abilities I intend to introduce him as a fighting unit with. With this I mean that I'm going to slowly complete the suit lore-wise, but will time the final completion post so that I'll be able to spend the full 43 points in one post and make Jack a valid fighting character. I do improve on making a small number of 'Biosteel improvements' after 'releasing' Jack to bring his speed up to 3 (will do something regarding better boots, lorewise) and his armor up to 3/4/5 (some way of strengthening the steel, lorewise). I might improve his energy by giving him increased Terling capacity, but that's way further down the line.
Let me know what you guys think and whether I should adjust his initial stats, and whether these upgrades seem fair.
DAMMIT.
'Heavy' probably means 'Massive' moreso than 'Armored'. Don't know though, just saying.
Cool, someone new! Glad to have you on board :)
@Flinkelinks: Go
Imagination will always beat what we can do with editors, shamefully =P. It'd be great to have visuals with all of this, but since we don't, I'm making do as is... it's quite a lot of fun this way :)