you are using EventPlayer without player Event, how should that work. maybe you should clarify what you want to do. as i understand it you want to give a periodic income to a player based on his kills (which are saved in a bank).
you also create a variable Killeds that is never used again. why?
so now add a "for loop" from 1 to NumberofPlayers. inside the loop add a new action to set the variable killeds, but change eventplayer to "selected integer". now add an if then else and pull your trigger condition into the if. again, change eventplayer to the loop int (selected integer). change your condition to use the variable. now put your action into the "then" and you are done.
@Booleeas: Go
you are using EventPlayer without player Event, how should that work. maybe you should clarify what you want to do. as i understand it you want to give a periodic income to a player based on his kills (which are saved in a bank).
you also create a variable Killeds that is never used again. why?
so now add a "for loop" from 1 to NumberofPlayers. inside the loop add a new action to set the variable killeds, but change eventplayer to "selected integer". now add an if then else and pull your trigger condition into the if. again, change eventplayer to the loop int (selected integer). change your condition to use the variable. now put your action into the "then" and you are done.
why is this not in the trigger section?