A similar question was emailed to me and my recommendation is to design your map only on current features and assets. Betting on updates coming in time for your project is, in my opinion, too risky, especially if you are talking about Blizzard timetables.
Sorry for leaving everyone hanging for so long. Here are some responses:
Maximum of 6 players
I’ve updated the wording in the original post to properly represent our intentions. You can allow more than 6 players in your game, but we should still be able to get your game’s full experience with just 6 human players.
Limited Entries?
There is nothing in the rules that says you can’t submit more than one game but a person can only win once.
Judging Factors
The most important factor is fun. Is the game fun? Do we love playing it? The other criteria will help us when we are deciding between the finalists. If we’re looking at two games that are both equally fun, the one with the higher technical achievement would receive more points. That also goes for games that are already published versus new projects. There is no requirement for the game to be completely new but that is why we have ‘freshness’ as one the characteristics we will consider when judging the quality of a game
Publishing/Modifying Map Questions
You absolutely can publish your map before the due date and you better! As we mention in the post, we want you guys pushing your map, making players aware of it and getting their feedback. In the coming months, I plan to do Arcade nights that focus on playing any game that has a thread on the Arcade Showcase forum. So it’s very much to your benefit to get the map out there as soon as it’s playable. Once the deadline comes, you can then submit the map to use for consideration. At that point, any future updates are invalid for the contest. We will only judge your game based on the version you submit by the contest deadline. If you want to keep working on the game after submission, then we’d suggestion having two versions, a contest version and a live version. This way we can easily point players to contest valid version when it comes to the judging phase. After the contest has completely concluded, you can keep updating as you normally would.
It's late in the day for content, but I wanted to get this out before I left for the day: we've launched a contest focused on making Arcade games. Check out the link for more information.
@LosTacos: Go
A similar question was emailed to me and my recommendation is to design your map only on current features and assets. Betting on updates coming in time for your project is, in my opinion, too risky, especially if you are talking about Blizzard timetables.
@Delphinium1987: Go
I'm looking into the size limit.
Oh I didn't respond to the size limit. The submission size limit is 100 MB.
@Deadzergling: Go
Even though it was answered already, less then 6 players is totally fine.
@Kildare88: Go
There is absolutely no advantage or disadvantage based on how many players your game requires.
Hey guys,
Sorry for leaving everyone hanging for so long. Here are some responses:
Maximum of 6 players
I’ve updated the wording in the original post to properly represent our intentions. You can allow more than 6 players in your game, but we should still be able to get your game’s full experience with just 6 human players.
Limited Entries?
There is nothing in the rules that says you can’t submit more than one game but a person can only win once.
Judging Factors
The most important factor is fun. Is the game fun? Do we love playing it? The other criteria will help us when we are deciding between the finalists. If we’re looking at two games that are both equally fun, the one with the higher technical achievement would receive more points. That also goes for games that are already published versus new projects. There is no requirement for the game to be completely new but that is why we have ‘freshness’ as one the characteristics we will consider when judging the quality of a game
Publishing/Modifying Map Questions
You absolutely can publish your map before the due date and you better! As we mention in the post, we want you guys pushing your map, making players aware of it and getting their feedback. In the coming months, I plan to do Arcade nights that focus on playing any game that has a thread on the Arcade Showcase forum. So it’s very much to your benefit to get the map out there as soon as it’s playable. Once the deadline comes, you can then submit the map to use for consideration. At that point, any future updates are invalid for the contest. We will only judge your game based on the version you submit by the contest deadline. If you want to keep working on the game after submission, then we’d suggestion having two versions, a contest version and a live version. This way we can easily point players to contest valid version when it comes to the judging phase. After the contest has completely concluded, you can keep updating as you normally would.
Let me know if I missed anything.
Hey everyone,
It's late in the day for content, but I wanted to get this out before I left for the day: we've launched a contest focused on making Arcade games. Check out the link for more information.
http://us.battle.net/arcade/en/blog/12709722/blizzard-arcade-rock-the-cabinet-contest-1-30-2014
We're also holding another streaming event tomorrow, similar to the Arcade Holiday Marathon we did in December.
http://us.battle.net/arcade/en/blog/12709723/free-arcade-launch-event-1-30-2014
Hopefully I'll see you guys participating in both. Feel free to ask questions here or just email me at [email protected]