also dota2 offers the diversity wc3 once had. i see alot of maps which i have played in the good old days, some still being in development. and we still play the same maps in sc2 we did 5 years ago.
Most maps there using just slightly modified default item/hero templates so what's so exciting about it? If some people feels more into coding and making money just grab unity as Zolden said.
sc2, wc3 = art by Samwise&team. Beautiful icons, overal graphic style, cool sfx. I don't know how to describe it in best way but when i see any asset in sc2 or wc3 i know that it was made with dedication and by people which love their work, not just by someone who do his daily routine. It realy adds some magical feel to the games done by Blizzard's team 1.
Also i don't see enough assets in dota 2 to make such a diverse worlds as you can in sc2, like desert, lava, snow, jungle, etc. Also it's more time consuming i guess, if you want to make something from scratch.
I think pudge/mirana/shadowraze wars are type of maps which will be most popular there.
However i agree that experience with valve tools may be more valuable for future game development career (lua scripting, more advanced tools, etc.). For hobbyists sc2 editor is the king right now imo.
Most maps there using just slightly modified default item/hero templates so what's so exciting about it? If some people feels more into coding and making money just grab unity as Zolden said.
sc2, wc3 = art by Samwise&team. Beautiful icons, overal graphic style, cool sfx. I don't know how to describe it in best way but when i see any asset in sc2 or wc3 i know that it was made with dedication and by people which love their work, not just by someone who do his daily routine. It realy adds some magical feel to the games done by Blizzard's team 1.
Also i don't see enough assets in dota 2 to make such a diverse worlds as you can in sc2, like desert, lava, snow, jungle, etc. Also it's more time consuming i guess, if you want to make something from scratch.
I think pudge/mirana/shadowraze wars are type of maps which will be most popular there.
However i agree that experience with valve tools may be more valuable for future game development career (lua scripting, more advanced tools, etc.). For hobbyists sc2 editor is the king right now imo.