Blizzard said earlier that they will work with individual developers. Carbot is kind of addicted, and brought something fresh and unique, so nothing new here.
What Funky is curious about i guess is Map Marketplace. I don't see this happening because of same reasons as years ago:
1) new patch might break maps and it will be Blizzard's responsibility because author may not be willing to provide a technical support for his map. And people wich bought some shit from marketplace will demand their money back in that case.
2) interest in sc2 mapmaking dimmed drasticaly over the years (from 2010). Now i see a 10-15 same people on this site and even lower amount is able/willing/have time to provide content. Editor design itself is a problem for bringing new casual mapmaker to the scene. It's a tool for Blizzard professionals which spend time in it to earn money.
3) Blizzard knows about p. 1) and 2) so they did a little experiment with release of war3 assets to see if fantasy setting could bring more mapmakers to the scene. It's not.
4) The top-down gameplay mechanics (stun, crit, damage taken, positioning, crowd control, etc) was already fully explored in Dota and basicaly Diablo 3. Next big revolution such as Dota ain't gonna happen. The lack of new ideas is real. We see that in Heroes of the Storm which is epic fail design-wise.
5) Some veterans from SC and Dota eventualy moved to Hearthstone, because it's simple, fun and doesn't require a lot of time to invest in. (lowering the sc player base)
Blizzard said earlier that they will work with individual developers. Carbot is kind of addicted, and brought something fresh and unique, so nothing new here.
What Funky is curious about i guess is Map Marketplace. I don't see this happening because of same reasons as years ago:
1) new patch might break maps and it will be Blizzard's responsibility because author may not be willing to provide a technical support for his map. And people wich bought some shit from marketplace will demand their money back in that case.
2) interest in sc2 mapmaking dimmed drasticaly over the years (from 2010). Now i see a 10-15 same people on this site and even lower amount is able/willing/have time to provide content. Editor design itself is a problem for bringing new casual mapmaker to the scene. It's a tool for Blizzard professionals which spend time in it to earn money.
3) Blizzard knows about p. 1) and 2) so they did a little experiment with release of war3 assets to see if fantasy setting could bring more mapmakers to the scene. It's not.
4) The top-down gameplay mechanics (stun, crit, damage taken, positioning, crowd control, etc) was already fully explored in Dota and basicaly Diablo 3. Next big revolution such as Dota ain't gonna happen. The lack of new ideas is real. We see that in Heroes of the Storm which is epic fail design-wise.
5) Some veterans from SC and Dota eventualy moved to Hearthstone, because it's simple, fun and doesn't require a lot of time to invest in. (lowering the sc player base)