about your poll, i think sc2 editor is best, you can basically do everything that is in the scope of an rts. the competetion is more on the frontend for the user, and yes popularity systems suck.
I agreed. In current stage sc2 arcade has insane barrier to entry. Front page is occupied by 3-5 years old maps. There is zero motivation and sense to create new maps now. This is sad, but sc2 arcade 5 years ago and sc2 now it's 2 different games.
In fact, promote your mod is very difficult, custom games system has a monopoly, especially from the Chinese side (there are the biggest team of dota 2 developers from CHN more then 10 peoples named Avalon Studio) they have very big support from asia, every created mod from them after 1 day in top 10 maps). Get ready for the audience of Dota 2, they can play in bad created mods with no logic, and then can hate realy cool mods created for 1 year.
Also, for several years formed a strong community of english speaking moders, they support each other too.
The main thing you need to know is that all the basic features limited so long to create something other then dota (new shop, more then 6 spells on basic UI, more then 6 items, custom hero with3d modeletc. )
F*uck chinese. I also noticed this. Dota 2 has the same problem as Starcraft 2 with popular maps on front page. Popularity should be reseted every day.
It can't even bear a 12 players footman frenzy, lol what a great modding tool for dota 2 Ahahaha XD
Dota 2 supports up to 20 players in multiplayer(may be even more, can't confirm). And people already created Footman frenzy with 12 players in Dota 2. "Hahahha"
Units/Heroes can dynamically change abilities inside a game.
Panorama to create GUI, it's CSS based language and very easy to handle. Below basic examples of GUI.
Minuses
No Editor for scripting and modifing abilities/units. There is Worldsmith which is created by community, but it's in active development.
Programming environment is Sublimte with packages.
You can check all tools for dota 2 modding here.
Bad map protection. All maps can be easily stolen. All maps are saved on your disk Steam\steamapps\workshop\content\570, you can open map archive with GCFScape and extract all scripts/units. You can't open map with terrain, but some guys already written Source 2 Decompiler. Don't know how it works but in any case your map will be stolen on 100%. May be some devs invented scripts protection, but i have not found it.
Dota 2 Workshop Tools just 2 years old and in active development. With comparison to Starcraft 2 it's alpha version, but people already created Vampirism, Gem TD, Angel Arena and many others RPG maps.
Notes
Most popular maps in Dota 2 are maps with heroes. There are small amount of Tug of War and Tower Defence maps.
Here is the list of the most popular maps in Dota 2.
Conclusion
Dota 2 Workshop Tools minuses are nothing vs it's advantages. Valve always encourages modding community. Look at epic success of Garry's mod, it's still one of the most popular game on Steam since 2004. It will be the same with Dota 2, believe me. Blizzard failed 7 years ago with IceFrog and Dota brand and it's continues failing more and more each year. When Valve makes things better, Blizzard does not care about players and it's community. Even if it's care, changes are very, very slow...
Respect to Gabe Newell.
I agreed. In current stage sc2 arcade has insane barrier to entry. Front page is occupied by 3-5 years old maps. There is zero motivation and sense to create new maps now. This is sad, but sc2 arcade 5 years ago and sc2 now it's 2 different games.
http://www.youtube.com/user/RussianMapster
F*uck chinese. I also noticed this. Dota 2 has the same problem as Starcraft 2 with popular maps on front page. Popularity should be reseted every day.
P.S. added poll to thread.
http://www.youtube.com/user/RussianMapster
Dota 2 supports up to 20 players in multiplayer(may be even more, can't confirm). And people already created Footman frenzy with 12 players in Dota 2. "Hahahha"
http://www.youtube.com/user/RussianMapster
Some of advantages and minuses of Dota 2 Workshop Tools vs Starcraft 2 Editor:
Community Advantages
Multiplayer Advantages
Engine Advantages
Minuses
Notes
Most popular maps in Dota 2 are maps with heroes. There are small amount of Tug of War and Tower Defence maps. Here is the list of the most popular maps in Dota 2.
Conclusion
Dota 2 Workshop Tools minuses are nothing vs it's advantages. Valve always encourages modding community. Look at epic success of Garry's mod, it's still one of the most popular game on Steam since 2004. It will be the same with Dota 2, believe me. Blizzard failed 7 years ago with IceFrog and Dota brand and it's continues failing more and more each year. When Valve makes things better, Blizzard does not care about players and it's community. Even if it's care, changes are very, very slow... Respect to Gabe Newell.
Please add more information if you have.
http://www.youtube.com/user/RussianMapster