As a painter using galaxy i hate this.. for me it is "how long can i refrain from doing terrain".. i know i should leave it and chastise myself until it is time, but i never manage :D .
And to go further .. there is always something wrong with the terrain.. you have to test gameplay/events/layout for hours/weeks before any "eye candy" should be added! this to simply "see" the map working (or not :) ).
Since it is very long to do the core of the map.. i always indulge before it is time..
because lets face it.. a super fun game gives you the game itself, but making up a world visually is the best game in itself ever.. no?
ps: my advice? Make "terrain map where you do paint your ideas (enables you not to forget them or to never get frustrated, always paint when you feel like painting, doing it when you feel like it is the best recipe for success (at least personal success).. and then, when the time is right copy paste it in or watch your "template" closely and re do.
pps: as i draw to the close of my map, i am in the process of adding "clues" "cues" that lead the users on to event areas (propelling story/objectives etc) and these are the knot of the issue..
because there i HAVE to do all the layers concurrently and test and re arrange etc, until the gameplay works itself WITH the terrain (some like me would say "despite" it :D )
Since i am aiming to hide stuff in plain sight the terrain tools' potential/assets are vital as gameplay features as well!
As a painter using galaxy i hate this.. for me it is "how long can i refrain from doing terrain".. i know i should leave it and chastise myself until it is time, but i never manage :D .
And to go further .. there is always something wrong with the terrain.. you have to test gameplay/events/layout for hours/weeks before any "eye candy" should be added! this to simply "see" the map working (or not :) ).
Since it is very long to do the core of the map.. i always indulge before it is time..
because lets face it.. a super fun game gives you the game itself, but making up a world visually is the best game in itself ever.. no?
ps: my advice? Make "terrain map where you do paint your ideas (enables you not to forget them or to never get frustrated, always paint when you feel like painting, doing it when you feel like it is the best recipe for success (at least personal success).. and then, when the time is right copy paste it in or watch your "template" closely and re do.
pps: as i draw to the close of my map, i am in the process of adding "clues" "cues" that lead the users on to event areas (propelling story/objectives etc) and these are the knot of the issue..
because there i HAVE to do all the layers concurrently and test and re arrange etc, until the gameplay works itself WITH the terrain (some like me would say "despite" it :D )
Since i am aiming to hide stuff in plain sight the terrain tools' potential/assets are vital as gameplay features as well!