DEFILERRULEZ, how quickly you forget Antioch after calling so many things crap. :-( We're still chugging along on episode 3, expecting to release after we've had time to integrate new content from LotV. It would be really nice if people played it, though the genesis of the thing was really just an inherent desire to see it completed.
I'm not sure how to build the audience for campaigns. Unless Blizzard decides to take pity on us, the arcade is just a crappy medium. It's great that Subjection got a spotlight, but we'll never be able to get the 40 (!) TAC maps into the arcade, let alone support the cross-level secondary objectives, optional progression, etc. I also think that part of our problem is how much of the gaming market is dominated by MOBAs.
I do find the SC2 data editor rather daunting, with all of its different sections and crazy interrelations. I wish that it was a little more clear how things were connected. I'm also constantly discovering new triggers that make me want to go back and re-do everything I've done previously, but that's on me, but not the editor.
As for making campaigns, I can tell you from personal experience that running a campaign team is a lot of work. There are 16 people working on TAC right now, in one capacity or another, and riding herd on that while getting my own work done has been at times overwhelming. I took a break to play MGS5, though, which helped me get my enthusiasm back. If anyone is interested in hearing us talk about what it's like to work on the team, check out .
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@EivindL: Go
Nice. I had one of those in grad school. I'd love to chat about it some time if you'd like. Just toss me a PM.
DEFILERRULEZ, how quickly you forget Antioch after calling so many things crap. :-( We're still chugging along on episode 3, expecting to release after we've had time to integrate new content from LotV. It would be really nice if people played it, though the genesis of the thing was really just an inherent desire to see it completed.
I'm not sure how to build the audience for campaigns. Unless Blizzard decides to take pity on us, the arcade is just a crappy medium. It's great that Subjection got a spotlight, but we'll never be able to get the 40 (!) TAC maps into the arcade, let alone support the cross-level secondary objectives, optional progression, etc. I also think that part of our problem is how much of the gaming market is dominated by MOBAs.
I do find the SC2 data editor rather daunting, with all of its different sections and crazy interrelations. I wish that it was a little more clear how things were connected. I'm also constantly discovering new triggers that make me want to go back and re-do everything I've done previously, but that's on me, but not the editor.
As for making campaigns, I can tell you from personal experience that running a campaign team is a lot of work. There are 16 people working on TAC right now, in one capacity or another, and riding herd on that while getting my own work done has been at times overwhelming. I took a break to play MGS5, though, which helped me get my enthusiasm back. If anyone is interested in hearing us talk about what it's like to work on the team, check out .