it is a campaign.. no such thing as "too long" to achieve the end credit.
is it repetitive? is it too much of this or too much of that.. that's a valid question, but as it has been said
"your goal should be to please people who like the kind of map YOU want to do"
"does it take two hours for you and 4 for someone discovering it" sounds more useful a question
"does it take 2 hours on the first try and then only 1 because the player knows what to do (once having played it already the time factor is negligeable?) ?
etc etc
i agree that your question could be useful, but more for "are any players going to want a replay (and it can't manage to save it all on account of the length of times it takes)".. or to avoid lag / desynch issues / bugs..
if a player doesn't like time consuming game, not sure campaigns are their cup of tea..
for players who like storytelling via game (a "campaign") .. then i would say the longer the better.
then again i am only me
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it is a campaign.. no such thing as "too long" to achieve the end credit.
is it repetitive? is it too much of this or too much of that.. that's a valid question, but as it has been said
"your goal should be to please people who like the kind of map YOU want to do"
"does it take two hours for you and 4 for someone discovering it" sounds more useful a question
"does it take 2 hours on the first try and then only 1 because the player knows what to do (once having played it already the time factor is negligeable?) ?
etc etc
i agree that your question could be useful, but more for "are any players going to want a replay (and it can't manage to save it all on account of the length of times it takes)".. or to avoid lag / desynch issues / bugs..
if a player doesn't like time consuming game, not sure campaigns are their cup of tea..
for players who like storytelling via game (a "campaign") .. then i would say the longer the better.
then again i am only me