That wasn't the post's purpose! Read again. There's an honest suggestion embedded there that you might be interested in, consdering what I've learned from previous posts! Trying to give you hope here while waiting for the pop sys to be remedied.
On a more humorous note... make single player RPGs! Even the most boring and terrible single player rpgs that were done in less than a week *cough*, can get several thousand plays after merely 24 hours. ;P
You're saying that it's only fun if one's maps become popular! Sure, it might be exciting to feel that rush of approval and appreciation when people play your map, but all that really does is to pressure you. You will feel the need to update the successful project several times per day to appease the public. After a while you stop enjoying the creation process itself and only do it for the continued encouragement from the public.
Don't lose track of why you're mapping in the first place!
@Bounty_98: Go
That wasn't the post's purpose! Read again. There's an honest suggestion embedded there that you might be interested in, consdering what I've learned from previous posts! Trying to give you hope here while waiting for the pop sys to be remedied.
On a more humorous note... make single player RPGs! Even the most boring and terrible single player rpgs that were done in less than a week *cough*, can get several thousand plays after merely 24 hours. ;P
Proven statement!
@SupGuys:
You're saying that it's only fun if one's maps become popular! Sure, it might be exciting to feel that rush of approval and appreciation when people play your map, but all that really does is to pressure you. You will feel the need to update the successful project several times per day to appease the public. After a while you stop enjoying the creation process itself and only do it for the continued encouragement from the public.
Don't lose track of why you're mapping in the first place!
Stop up and think for a moment. Is a brief moment of fame worth more than self-improvement and personal enjoyment?
Think about it.