- Broodmother has a deep tunnel. Is it intentional?
- I think that those infected when they are in creep could have a bonus on speed. So that the queen is not alone when attacking.
- In the area before the hydras. They can cross the sides of "Umojan Lab Kerrigan exit door"
- When you establish your base. The right hallway that creates enemy units. My units were trapped when a door closed and the vision was blocked.
- When you establish your base. The exit of enemy units from the north. A tank was trapped at the edge of the map and attacked me from there. But I could not get close to him.
-When you find Valerian. Stukov speaks through the Infested terran infested?
Mission 2
- There is a Luker Den, but I can not create lukers.
- Hydras doesn't receive any improvements.
- In the final cinematic. You see the edge of the map.
- When the map adjusts the edges when Niadra takes control of the base. My units were out of the map and I had to wait for them to come back to find out where they were.
Mission 3 (I love it)
- There are two spore launchers that do nothing, by destroying them.
YAAAAAAAAAAAiiiiiiiiiiiiiiiii
In reply to Hultmanable:
All good in mission 10
You disable the intro in mission 9 my friend.
Essence Flows
-When Stukov meets Dehaka for the first time. Stukov does not stop and recognizes the last order that is given to him.
- It is correct that when you get the mission options. The pit is activated? Because it just says you get nydus destroyers.
An Old Acquaintance
- Can you change the color of the target's ping? I could not see that there was one at my base.
- Do the Marines have scientists' skin? They look strange when attacking.
Shadow Company
- Can you change the death sound of dogs?
The Twilight Messiah
-The radar shows an error in its model.
- The planet is Glacius. And in the dialogues I think it says, Gracius.
And I think in all the maps I have seen dialogues with double punctuation.
Example "Now you can go Valerian .."
So far my report.
I love the story, very intriguing.
Mission 1
- Broodmother has a deep tunnel. Is it intentional?
- I think that those infected when they are in creep could have a bonus on speed. So that the queen is not alone when attacking.
- In the area before the hydras. They can cross the sides of "Umojan Lab Kerrigan exit door"
- When you establish your base. The right hallway that creates enemy units. My units were trapped when a door closed and the vision was blocked.
- When you establish your base. The exit of enemy units from the north. A tank was trapped at the edge of the map and attacked me from there. But I could not get close to him.
-When you find Valerian. Stukov speaks through the Infested terran infested?
Mission 2
- There is a Luker Den, but I can not create lukers.
- Hydras doesn't receive any improvements.
- In the final cinematic. You see the edge of the map.
- When the map adjusts the edges when Niadra takes control of the base. My units were out of the map and I had to wait for them to come back to find out where they were.
Mission 3 (I love it)
- There are two spore launchers that do nothing, by destroying them.
Mission 4 ask for a MOD
But by the way. Beautiful first mission. the idea of infection Zerg / Zombie is great.
that always happend to me.
The civilian must be alive?
Hi. I am stuck in the first mission, I transformed all civilians and soldiers. But the bridge does not extend.