Yeah that was the intention. Do you know of a way to check if our monitors display the right colors, and are at some standard settings? I'll probably have to search for something like that.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Yeah, things in sc2 are, imo, a bit too ... 'wet' like on the softer side. I miss the feeling I get from bw. They were more, say, tougher, more rough, strong, wild, deadly.
Just listening to the siege tank is so much different.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
i LOVE them cloaks too. For the audio, I'm looking for something that would suit him well. Khaludar is a mix of forced tranquility and massive internal pain and irritation. He's sort of an 'almost at the brink, but nobody knows' character.
I don't know if you guys notice his impact sound is from broodwar's darktemplar attack. XD
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Does the contrast look right on your monitor? I'm insecure if the brightness and contrast are fine since on my other screen it looks kinda different than on this one I'm using.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
That is an awesome dialogue box!! Can you make a short tutorial of how you did that?? That is such a nice variation from the normal dialogue boxes and would be nice to see implemented in other campaigns.
Here's a mod and a map with instructions containing the Transmission dialogue. You call this function which shows max 5 pages per transmission, 4 themes, and can be shown in 6 positions on the screen.
I've managed to fixed the hero button by creating buttons in photoshop. I'll do the same and fix the Unit Border Color and subgroup color. Thank you. I'm not really pro on the editor, and I've forgotten most of what I knew about it.
About starbow, you don't have to feel bad. After all this is a hobby thing, and I do appreciate even the tiniest of input.
It got bad, and fast. The story was deep enough, maybe even too much. I was too ambitious about it, and I just can't keep up. Also the missions were too difficult and was just too much. I had index cards on the wall plotting the throughlines like there's no tomorrow, but I guess it just wasn't meant to be.
And there was that plan to make comics for intermissions inside the game.
Sometimes the pressure is just too much, I don't know. Insecurities? Perfectionism? I don't know. But they're there to just keep things down, you know?
And the constant updates also had some impact. Maybe now that it's in a release version, maybe I can go back and continue that project soon. School is coming though, so.. we'll see. As always.
I hope this one goes well too though. I plan on keeping it simple and move from there. Now that I have maps and campaigns to check for reference on triggers and such, I can focus more on execution rather than structuring.
Well that is very nice to hear, I'm glad I can provide some incentives for folks to make maps! Just for that, I think I'll make a video for The Signal sometime soon. I tried it some time ago and found it quite challenging - beyond my skill level or perhaps I did not understand how to play it correctly maybe. I'm glad I caught your signature here though as I hadn't thought about it for awhile and I'm a better player these days!
It's been given some love by IskatuMesk before. Here:
I thought the hilarity should be kept in the past where it belongs. XD
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Only things that got in my eye were aesthetical issues that are obv. not important for draft, but I'll mention them regardless:
- lack of objective display in 2nd part;
- hero icons were not of blizz format (they were sticking out of borders);
- lack of white borders for hero selection boxes on CC (again, established blizz format);
- Engineers attack, looked like an immortals weapon, but something felt off (maybe it needs some sort of launch fizzle or a slight delay before weapons retraction. Or it's just the video, idk.)
Anyway, mentioning little things cause everything else looked good. Also, sorry about signing up for testing that starbow campaign and never getting back to you :(
The starbow campaign failed somehow. I wanted something else for it, and got nowhere.
Not sure why those hero icons are that way though. Is there a setting I can tweak to fix them?
I don't understand what white borders are. What are they?
And yep it's the immortal weapon. XD
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
What do you guys think of this Protoss Shuttle design?
Below is an animated gif of a 3ds max sketch. It's pieces put together which will then be combined later, so there will be some areas that look funny.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Yeah that was the intention. Do you know of a way to check if our monitors display the right colors, and are at some standard settings? I'll probably have to search for something like that.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Thank you! I really do need help on certain things. I will get in contact with you as soon as they come and get sticky.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Yeah, things in sc2 are, imo, a bit too ... 'wet' like on the softer side. I miss the feeling I get from bw. They were more, say, tougher, more rough, strong, wild, deadly.
Just listening to the siege tank is so much different.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
i LOVE them cloaks too. For the audio, I'm looking for something that would suit him well. Khaludar is a mix of forced tranquility and massive internal pain and irritation. He's sort of an 'almost at the brink, but nobody knows' character.
I don't know if you guys notice his impact sound is from broodwar's darktemplar attack. XD
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Does the contrast look right on your monitor? I'm insecure if the brightness and contrast are fine since on my other screen it looks kinda different than on this one I'm using.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Update: June 18, 2016
Created new Assets from existing ones for the Characters. And modified zealot sound and animations for a more powerful feel.
New Textures and Portraits are being considered.
Also includes Terrain for mission 2.
Published on Jun 18, 2016
Created new Assets from existing ones for the Characters. And modified zealot sound and animations for a more powerful feel.
New Textures and Portraits are being considered.
0:00 - 1:12 (Khaludar)
1:13 - 2:26 (Ralrazin)
2:26 up (Zealots) and Mix
Tell me what you think. XD
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Thanks man.
Here's a mod and a map with instructions containing the Transmission dialogue. You call this function which shows max 5 pages per transmission, 4 themes, and can be shown in 6 positions on the screen.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I think I posted one before, it was less chaotic than the current one. XD But I'll post a map with the funcs and with instructions.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Alright, I'll sure be sending them over one of these days.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I've managed to fixed the hero button by creating buttons in photoshop. I'll do the same and fix the Unit Border Color and subgroup color. Thank you. I'm not really pro on the editor, and I've forgotten most of what I knew about it.
About starbow, you don't have to feel bad. After all this is a hobby thing, and I do appreciate even the tiniest of input.
It got bad, and fast. The story was deep enough, maybe even too much. I was too ambitious about it, and I just can't keep up. Also the missions were too difficult and was just too much. I had index cards on the wall plotting the throughlines like there's no tomorrow, but I guess it just wasn't meant to be.
And there was that plan to make comics for intermissions inside the game.
Sometimes the pressure is just too much, I don't know. Insecurities? Perfectionism? I don't know. But they're there to just keep things down, you know?
And the constant updates also had some impact. Maybe now that it's in a release version, maybe I can go back and continue that project soon. School is coming though, so.. we'll see. As always.
I hope this one goes well too though. I plan on keeping it simple and move from there. Now that I have maps and campaigns to check for reference on triggers and such, I can focus more on execution rather than structuring.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
It's been given some love by IskatuMesk before. Here:
I thought the hilarity should be kept in the past where it belongs. XD
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
The starbow campaign failed somehow. I wanted something else for it, and got nowhere.
Not sure why those hero icons are that way though. Is there a setting I can tweak to fix them?
I don't understand what white borders are. What are they?
And yep it's the immortal weapon. XD
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Hi there Jay. You should know you keep me from letting go of this project. I watch your videos daily for inspiration.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Thanks. Yeah, it's here:
sc2survivors.blogspot.com
It's old, but still relevant.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.