Yeah that's the vid I was referring to. I couldn't find the example map, but figured out how to setup and run the cutscene via trigger actions. I paused the video and copied them.
Somehow they are using assets that aren't hidden when environment and actors are hidden, because mine just displays black when hiding actors and environment.
Anyway, I'm sure you'll find he right time to continue your project. For me, it usually comes with the seasons: when it starts raining and getting colder here, my energy for creative work turns a bit high.
I'm trying to control myself though, as I can go waaaay beyond what I can handle. In fact, I started considering zbrush again and 3ds max and creating a whole new model. I should stop before going too far.
@CybrosX:
Yeah, back in the day my pc crawled when rendering those cuts. I might consider making a new trailer just for the heck of it. But the time it takes to make them might exhaust my energies again and place the campaign back into hold.
I currently have an i5-3750k (or is that 3570k?) and a gtx 750ti. Runs things smoothly currently.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
:D Thank's GhostNova. Yes it has custom animations. I will be reserving his reveal for when the maps are released.
There's some progress:
1. Created a model for Teradun (a high templar), with animations.
2. Polished Zergund model with textures, team color, and a few things.
3. Polished and moved "The Gathering" to mission 3.
4. Polished Ralrazin for mission 3 "The Gathering" with some animations. 75% Complete.
5. Done edits to some data for upgrades and stuff.
I'm deliberating on adding cutscenes as they may be more effecient when showing certain things. It's on hold since I can't find the example mentioned in that blizzard cutscene editor tutorial.
I'm a bit busy atm, so this might drag on for a little while longer.
As for the side note, maybe it's for the best. I'd like to give people a nice experience, and spoilers tend to break that. Though, moral support and encouragements are, I realize, very important and even vital to a project, more so than criticism.
Criticism is, imo, best reserved after the deed. It can, in some way, have an effect of taking someone out of the 'zone'.
Small update to the Aldaris sculpt.
Also began work on a new model. Retopo in progress. XD
Also, which one of the shuttles do you think is better? left or right?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Your go ahead signal is more than enough to keep me pumped up for more work, GhostNova. :D
Yeah, after looking at aldaris' broodwar portrait, it's weird to find him having fangs and his lower face looks like that of a guardian! :O
Was he a Xel'Naga? the tension builds... the mystery intensifies..
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Started a sculpt for an Aldaris portrait.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GhostNova91:
Yeah that's the vid I was referring to. I couldn't find the example map, but figured out how to setup and run the cutscene via trigger actions. I paused the video and copied them.
Somehow they are using assets that aren't hidden when environment and actors are hidden, because mine just displays black when hiding actors and environment.
Anyway, I'm sure you'll find he right time to continue your project. For me, it usually comes with the seasons: when it starts raining and getting colder here, my energy for creative work turns a bit high.
I'm trying to control myself though, as I can go waaaay beyond what I can handle. In fact, I started considering zbrush again and 3ds max and creating a whole new model. I should stop before going too far.
@CybrosX:
Yeah, back in the day my pc crawled when rendering those cuts. I might consider making a new trailer just for the heck of it. But the time it takes to make them might exhaust my energies again and place the campaign back into hold.
I currently have an i5-3750k (or is that 3570k?) and a gtx 750ti. Runs things smoothly currently.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@CybrosX:
Do you know where we can study how to play a cutscene through triggers?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
:D Thank's GhostNova. Yes it has custom animations. I will be reserving his reveal for when the maps are released.
There's some progress:
1. Created a model for Teradun (a high templar), with animations.
2. Polished Zergund model with textures, team color, and a few things.
3. Polished and moved "The Gathering" to mission 3.
4. Polished Ralrazin for mission 3 "The Gathering" with some animations. 75% Complete.
5. Done edits to some data for upgrades and stuff.
I'm deliberating on adding cutscenes as they may be more effecient when showing certain things. It's on hold since I can't find the example mentioned in that blizzard cutscene editor tutorial.
I'm a bit busy atm, so this might drag on for a little while longer.
As for the side note, maybe it's for the best. I'd like to give people a nice experience, and spoilers tend to break that. Though, moral support and encouragements are, I realize, very important and even vital to a project, more so than criticism.
Criticism is, imo, best reserved after the deed. It can, in some way, have an effect of taking someone out of the 'zone'.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
New model for Zergund:
I've added a user path pointing to the directories where the dds exists and the particles seem to work now. I hope it won't break when I begin work.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I think this should be enough for now. All it needs are bones and animations, maybe some particles, and crystal thingies.
I'm currently having problems creating them particles so... Death model and animations may have to wait.
Makes me sad particles don't show up when previewing which will make creating them much harder.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
How about something like this? I like it, so I guess this will have to be it.
Though, I really like the one with big boosters too.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
What do you think of this one? I've reduced the size of the booster thingy..
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I was thinking adding the 'eyes' right between the extrusion below the wings, and somewhere around the booster area.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
This one is on slower rotation for clarity, and is using AiurTempleJungle lighting for effect.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Here's one with specularity.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Here's a partial texture. Mostly on the front part, and the thing above the wings there.
I'm not too sure about it, as I don't know what I want to really do with it. But if it's goon enough, then I'll settle for it.
How do you think this can be better?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
This one ?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.