Strange, I thought it's possible to add some transparency in "Opaque" blend mode, but it didn't work. So, had to use "Alpha Add" mode, and it appeared like this. So, looks like I like the non-transparent one a bit more.
You, right, looks better with improved texture of the gun part. Also, agree with the "reality point of view", and will consider it in furher models, but this one will be ok, because guns aren't supposed to fire simultaneously, but one after another, so the load won't look excessive.
Well, dunno how come I end up making Angry birds looking turret, never intened it, and was wondered myself :)
And there is another turret I just made. Used another way to generate the normal map - from diffuse via Nvidia plugin, thnx to Triceron again for assistance.
Checked a vid, but didn't get what is it about...something about light... maybe the light environment lighten the models wiith? Maybe i'll dig deeper into it one day...
And there is another turret, with more logical texture - colorful feathers for birdy looking gun and chicken footprints for the base :)
Just a couple more turrets I made today for a new map. One of them made of that colorful glass material. Another one is an attempt to create a nice looking texture.
@Dragoneles: Go
It's just a boring part of mapping, so, I'm trying to finish it as soon as possible.
Another Dune II related model - Deviator.
@DrSuperEvil: Go
Ok, I'll check how minerals are done.
And another turret - Sonic Turret.
@DrSuperEvil: Go
Strange, I thought it's possible to add some transparency in "Opaque" blend mode, but it didn't work. So, had to use "Alpha Add" mode, and it appeared like this. So, looks like I like the non-transparent one a bit more.
Crystal Turret
@JacktheArcher: Go
It will be a hybrid of TD, tug of war and something else. I've got the key idea in a dream, like Mendeeleev - his table of elements.
The Pig Monument Turret
UPD: Retextured it a bit
And also the Tesla Coil
And the Microwave Tower
And the Fat Cannon (pretty agly one, but I think it's ok - ugly and powerful)
And the NOD tower.
@DrSuperEvil: Go
You, right, looks better with improved texture of the gun part. Also, agree with the "reality point of view", and will consider it in furher models, but this one will be ok, because guns aren't supposed to fire simultaneously, but one after another, so the load won't look excessive.
@DrSuperEvil: Go
Well, dunno how come I end up making Angry birds looking turret, never intened it, and was wondered myself :)
And there is another turret I just made. Used another way to generate the normal map - from diffuse via Nvidia plugin, thnx to Triceron again for assistance.
Checked a vid, but didn't get what is it about...something about light... maybe the light environment lighten the models wiith? Maybe i'll dig deeper into it one day...
And there is another turret, with more logical texture - colorful feathers for birdy looking gun and chicken footprints for the base :)
Just a couple more turrets I made today for a new map. One of them made of that colorful glass material. Another one is an attempt to create a nice looking texture.
You right. Experimented with a simple plane with 1 perpendicular normal vector and played with strength. It's nothing, but a screen space shader.
But still water can mirror objects. Can we somehow put its mirroring ability to non-terrain material?