What would you suggest to improve? I'm afraid, it's the best I can do with my actual skills. But tell me, what isn't good enougth. Maybe I'll get back to this model after I create some more models and gain more experience.
Yeah, could look cool, maybe I'll add some dance and cheer stuff. Later. Just feel kinda lazy to do something more with this model right now. Cause I need to create about 50 models for my new mod, and some of them are more complicated than this one. Also, I need to save space. 20 mb is nothing.
Also, the models looks good. As for the stand animation - make him act like he's checking his firearm(the glowing one), make him clean himself, and just targetting(like a marauder in sc2 campaign).
Yeah, it's great, can wait to see it's ready.
And I've added checkin' his firearm stand animation yet and reduced its frequntness. So now it works good. I'd add more, but I'm afraid I may suffer lack of space, so I'm trying to make everything laconically. Maybe I'll add more later, after I finish all the models.
It's not ready yet, I want to improve texture, add attachment points and death animation, and do something with stand animations: the "hands up" one repeats too frequently.
I keep learning modelling. Now I can create the whole anthropomorphic creature with all the bones and animate it realisticly. Also, I can apply textures. There is a result of my attemps in modelling:
I do it because I need tons of unique models for my next mod.
I'd like to recieve some feedback from everyone, especially from experienced modellers. What could be improved?
@DrSuperEvil: Go
What would you suggest to improve? I'm afraid, it's the best I can do with my actual skills. But tell me, what isn't good enougth. Maybe I'll get back to this model after I create some more models and gain more experience.
Yeah, could look cool, maybe I'll add some dance and cheer stuff. Later. Just feel kinda lazy to do something more with this model right now. Cause I need to create about 50 models for my new mod, and some of them are more complicated than this one. Also, I need to save space. 20 mb is nothing.
Yeah, it's great, can wait to see it's ready.
And I've added checkin' his firearm stand animation yet and reduced its frequntness. So now it works good. I'd add more, but I'm afraid I may suffer lack of space, so I'm trying to make everything laconically. Maybe I'll add more later, after I finish all the models.
It's not ready yet, I want to improve texture, add attachment points and death animation, and do something with stand animations: the "hands up" one repeats too frequently.
Ok, my 3rd model, the clockworkman from RoL.
It's textured, has some animations. How is it?
I keep learning modelling. Now I can create the whole anthropomorphic creature with all the bones and animate it realisticly. Also, I can apply textures. There is a result of my attemps in modelling:
I do it because I need tons of unique models for my next mod.
I'd like to recieve some feedback from everyone, especially from experienced modellers. What could be improved?