But thanks allot, you have helped me finish my map, all hard parts are now done i believe, now its all about landscape and balancing. Its a fairly big map so its gonna be hard to make it interesting and well balanced.
Ok your plan works almost perfect! Exept with thor for some reson... When i load the thor in hercules and unload it then it drops down like the rest but not when i train it with herculess, does it use some other set of events?
Edit: Solved it, copy and paste the event for herculess drop.
I have a Herculess that will train units. When they train it they just spawn without any animation below the herculess. I want the units to spawn like that have been dropped from the herculess. Play the drop animation or whatever.
How can i simulate this with all terran units? I'm fine with editing all actors if i have to.
I know the marines have for example a macro that it play when its droped but as i said i cant figure out how to link that macro with the unit..emm.. ok next question i so confused about that is linked to this question.
Unit Creation, Unit Birth, Actor Creation, UnitRevive, UnitConstruction WHAT is the difference?!?!?!
@Builder_Bob: Go
Way ahead of you ;)
But thanks allot, you have helped me finish my map, all hard parts are now done i believe, now its all about landscape and balancing. Its a fairly big map so its gonna be hard to make it interesting and well balanced.
Gonna call it "Tactical Micro War"
@Builder_Bob: Go
AH ha!
Ok your plan works almost perfect! Exept with thor for some reson... When i load the thor in hercules and unload it then it drops down like the rest but not when i train it with herculess, does it use some other set of events?
Edit: Solved it, copy and paste the event for herculess drop.
@Builder_Bob: Go
WHO HOO got it to work ! :D
Some things i wounder about that i'm not sure about.
UnitMovementUpdate.*.Walk == why this line?
Abil.attack.readystart == same with this, what is it for?
Now i just need to find a way to make a unloadsound work ;)
@Builder_Bob: Go Where did you learn all this? I hate not knowing and asking, would be awesome just to have a place to read about all of this :/
Btw, i think i know now what do, i think i got confused with your explanation but i think i can solve it now :P
@Sherlia: Go
Grr i still cant seam to get it to work for some reason...
Yes "the bracket" the series of animations. What decide what animations it should play?
@Builder_Bob: Go
So what decide what the bracket gonna play for animations?
Yes please, i would love that :)
Make a carrier train a marine. Or something like that
@b0ne123: Go
I don't wanna solve this with triggers else i would have done so a long time ago :)
@Sherlia: Go
I tried to do as you said but without success, maybe you can make a small testmap of how you think it would work?
Tbh, I don't even know what "Animation Bracket Stop" means and thats the action made when the event happen :/
@Builder_Bob: Go
Sorry for being a pain but how would this effect look like when i use the train ability? What type of effect?
I have a Herculess that will train units. When they train it they just spawn without any animation below the herculess. I want the units to spawn like that have been dropped from the herculess. Play the drop animation or whatever.
How can i simulate this with all terran units? I'm fine with editing all actors if i have to.
I know the marines have for example a macro that it play when its droped but as i said i cant figure out how to link that macro with the unit..emm.. ok next question i so confused about that is linked to this question.
Unit Creation, Unit Birth, Actor Creation, UnitRevive, UnitConstruction WHAT is the difference?!?!?!