I don't know exactly how it works with SotIS, but I would use a trigger to set the level of the upgrade to that of the value of the attribute.
For efficiency, I believe there is an event that occurs when a unit's attribute value changes so you shouldn't need a looping trigger every 1 second or so to update the upgrade properly during the whole game.
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I don't know exactly how it works with SotIS, but I would use a trigger to set the level of the upgrade to that of the value of the attribute.
For efficiency, I believe there is an event that occurs when a unit's attribute value changes so you shouldn't need a looping trigger every 1 second or so to update the upgrade properly during the whole game.